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https://github.com/space-syndicate/space-station-14.git
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* Prediction * Update * Update * Fix * Rename file * Fix * Update * Fix * cleanup * EntityUid? Source * Revert "EntityUid? Source" This reverts commit c169e1f030b1fced6951b8026dda8f4e01571424. * ftl and fix PVS * Update * review * Update --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
291 lines
11 KiB
C#
291 lines
11 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Bible.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Ghost;
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using Content.Shared.Ghost.Roles.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Bible;
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/// <summary>
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/// Handles bible healing on hit, and summoning/respawning of familiars via <see cref="SummonableComponent"/>.
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/// </summary>
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public sealed partial class BibleSystem : EntitySystem
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{
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[Dependency] private ActionBlockerSystem _blocker = default!;
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[Dependency] private DamageableSystem _damageable = default!;
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private INetManager _net = default!;
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[Dependency] private InventorySystem _inventory = default!;
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[Dependency] private MobStateSystem _mobState = default!;
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[Dependency] private SharedActionsSystem _actions = default!;
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[Dependency] private SharedAudioSystem _audio = default!;
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[Dependency] private SharedContainerSystem _container = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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[Dependency] private SharedTransformSystem _transform = default!;
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[Dependency] private UseDelaySystem _delay = default!;
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/// <summary>
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/// This handles familiar respawning.
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/// </summary>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<SummonableRespawningComponent, SummonableComponent>();
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while (query.MoveNext(out var uid, out var respawningComponent, out var summonableComp))
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{
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if (summonableComp.RespawnTime > _timing.CurTime)
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continue;
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// Delete old summoned entity.
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if (Exists(summonableComp.SummonedEntity))
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PredictedDel(summonableComp.SummonedEntity);
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summonableComp.CanSummon = true;
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Dirty(uid, summonableComp);
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// Re-add summon action.
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if (summonableComp.SummonActionEntity is { } action
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&& _container.TryGetContainingContainer(uid, out var container))
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{
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_actions.GrantContainedAction(container.Owner, uid, action);
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}
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if (_net.IsServer)
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{
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_popup.PopupEntity(Loc.GetString(summonableComp.SummonRespawnReadyText, ("book", uid)), uid, PopupType.Medium);
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_audio.PlayPvs(summonableComp.SummonSound, uid);
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}
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RemCompDeferred(uid, respawningComponent);
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}
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}
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[SubscribeLocalEvent]
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private void OnAfterInteract(Entity<BibleComponent> ent, ref AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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if (!TryComp<UseDelayComponent>(ent, out var useDelay) || _delay.IsDelayed((ent, useDelay)))
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return;
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if (args.Target == null || args.Target == args.User || !_mobState.IsAlive(args.Target.Value))
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return;
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var userEnt = Identity.Entity(args.User, EntityManager);
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var targetEnt = Identity.Entity(args.Target.Value, EntityManager);
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// Sizzle user if they are not a Bible user.
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if (!HasComp<BibleUserComponent>(args.User))
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{
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_popup.PopupEntity(Loc.GetString(ent.Comp.SizzleText, ("user", userEnt), ("target", targetEnt), ("bible", ent)), args.User, args.User);
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_audio.PlayPredicted(ent.Comp.SizzleSound, ent, args.User);
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_damageable.TryChangeDamage(args.User, ent.Comp.DamageOnUntrainedUse, true, origin: ent);
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_delay.TryResetDelay((ent, useDelay));
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return;
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}
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// This only has a chance to fail if the target is not wearing anything on their head and is not a familiar.
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if (!_inventory.TryGetSlotEntity(args.Target.Value, "head", out _) && !HasComp<FamiliarComponent>(args.Target.Value))
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{
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var rand = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent));
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if (rand.Prob(ent.Comp.FailChance))
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{
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var othersFailMessage = Loc.GetString(ent.Comp.HealFailOthersText, ("user", userEnt), ("target", targetEnt), ("bible", ent));
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_popup.PopupEntity(othersFailMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.SmallCaution);
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var selfFailMessage = Loc.GetString(ent.Comp.HealFailSelfText, ("user", userEnt), ("target", targetEnt), ("bible", ent));
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_popup.PopupEntity(selfFailMessage, args.User, args.User, PopupType.MediumCaution);
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_audio.PlayPredicted(ent.Comp.BibleHitSound, ent, args.User);
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_damageable.TryChangeDamage(args.Target.Value, ent.Comp.DamageOnFail, true, origin: ent);
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_delay.TryResetDelay((ent, useDelay));
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return;
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}
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}
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string othersMessage;
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string selfMessage;
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if (_damageable.TryChangeDamage(args.Target.Value, ent.Comp.Damage, true, origin: ent))
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{
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othersMessage = Loc.GetString(ent.Comp.HealSuccessOthersText, ("user", userEnt), ("target", targetEnt), ("bible", ent));
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selfMessage = Loc.GetString(ent.Comp.HealSuccessSelfText, ("user", userEnt), ("target", targetEnt), ("bible", ent));
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_audio.PlayPredicted(ent.Comp.HealSound, ent, args.User);
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_delay.TryResetDelay((ent, useDelay));
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if (ent.Comp.HealingLightEffect.HasValue)
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PredictedSpawnAtPosition(ent.Comp.HealingLightEffect.Value, Transform(args.Target.Value).Coordinates);
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}
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else
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{
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othersMessage = Loc.GetString(ent.Comp.HealSuccessNoneOthersText, ("user", userEnt), ("target", targetEnt), ("bible", ent));
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selfMessage = Loc.GetString(ent.Comp.HealSuccessNoneSelfText, ("user", userEnt), ("target", targetEnt), ("bible", ent));
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}
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_popup.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
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_popup.PopupEntity(selfMessage, args.User, args.User, PopupType.Large);
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}
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[SubscribeLocalEvent]
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private void AddSummonVerb(Entity<SummonableComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || !CanSummon(ent, args.User))
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return;
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var user = args.User;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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AttemptSummon(ent, user);
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},
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Text = Loc.GetString(ent.Comp.SummonVerbText),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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[SubscribeLocalEvent]
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private void GetSummonAction(Entity<SummonableComponent> ent, ref GetItemActionsEvent args)
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{
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if (!CanSummon(ent, args.User))
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return;
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args.AddAction(ref ent.Comp.SummonActionEntity, ent.Comp.SummonActionPrototype);
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}
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[SubscribeLocalEvent]
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private void OnSummon(Entity<SummonableComponent> ent, ref SummonActionEvent args)
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{
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AttemptSummon(ent, args.Performer);
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}
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[SubscribeLocalEvent]
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private void OnFamiliarDeath(Entity<FamiliarComponent> ent, ref MobStateChangedEvent args)
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{
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if (args.NewMobState != MobState.Dead || ent.Comp.Source == null)
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return;
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StartRespawnTimer(ent.Comp.Source.Value);
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}
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[SubscribeLocalEvent]
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private void OnFamiliarRemoved(Entity<FamiliarComponent> ent, ref ComponentRemove args)
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{
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if (!TryComp<SummonableComponent>(ent.Comp.Source, out var summonable))
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return;
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// If the entity is no longer a familiar, then there’s no need to keep track of it anymore
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summonable.SummonedEntity = null;
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Dirty(ent.Comp.Source.Value, summonable);
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StartRespawnTimer((ent.Comp.Source.Value, summonable));
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}
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[SubscribeLocalEvent]
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private void OnSummonableRemoved(Entity<SummonableComponent> ent, ref ComponentRemove args)
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{
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if (!TryComp<FamiliarComponent>(ent.Comp.SummonedEntity, out var familiar))
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return;
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familiar.Source = null;
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Dirty(ent.Comp.SummonedEntity.Value, familiar);
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}
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/// <summary>
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/// When the familiar spawns, set its source to the bible.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnSpawned(Entity<FamiliarComponent> ent, ref GhostRoleSpawnerUsedEvent args)
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{
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var parent = Transform(args.Spawner).ParentUid;
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if (!TryComp<SummonableComponent>(parent, out var summonable))
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return;
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ent.Comp.Source = parent;
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Dirty(ent);
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summonable.SummonedEntity = ent;
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Dirty(parent, summonable);
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}
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/// <summary>
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/// Starts up the respawn timer for the chaplain's familiar.
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/// </summary>
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private void StartRespawnTimer(Entity<SummonableComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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EnsureComp<SummonableRespawningComponent>(ent);
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ent.Comp.RespawnTime = _timing.CurTime + ent.Comp.RespawnCooldown;
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Dirty(ent);
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}
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/// <summary>
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/// Checks whether the summonable entity can be summoned by the given user.
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/// </summary>
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private bool CanSummon(Entity<SummonableComponent> ent, EntityUid user)
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{
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return ent.Comp.CanSummon
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&& ent.Comp.SummonEntityPrototype.HasValue
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&& (!ent.Comp.RequiresBibleUser || HasComp<BibleUserComponent>(user));
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}
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/// <summary>
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/// Attempts to summon a new familiar.
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/// </summary>
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private void AttemptSummon(Entity<SummonableComponent> ent, EntityUid user)
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{
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if (!CanSummon(ent, user))
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return;
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if (!_blocker.CanInteract(user, ent))
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return;
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// Make this familiar the component's summon
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var familiar = PredictedSpawnAtPosition(ent.Comp.SummonEntityPrototype, Transform(user).Coordinates);
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ent.Comp.SummonedEntity = familiar;
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// If this is going to use a ghost role mob spawner, attach it to the bible.
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if (HasComp<GhostRoleMobSpawnerComponent>(familiar))
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{
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_popup.PopupEntity(Loc.GetString(ent.Comp.SummonRequestedText), user, user, PopupType.Medium);
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_transform.SetParent(familiar, ent);
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}
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else
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{
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EnsureComp<FamiliarComponent>(familiar, out var familiarComponent);
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familiarComponent.Source = ent;
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Dirty(familiar, familiarComponent);
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}
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_actions.RemoveAction(user, ent.Comp.SummonActionEntity);
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ent.Comp.CanSummon = false;
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Dirty(ent);
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}
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}
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