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17 lines
495 B
C#
17 lines
495 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Body;
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/// <summary>
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/// An organ that can be a child to a parent organ within a body.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(OrganRelationSystem))]
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public sealed partial class ChildOrganComponent : Component
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{
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/// <summary>
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/// The current organ that's a parent to this one, if any
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? Parent;
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}
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