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* added * remove * last changes * remove more old stuff * rename * rename --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
16 lines
449 B
C#
16 lines
449 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Component used on a status effect entity to modify damage taken.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DamageModifierStatusEffectComponent : Component
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{
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/// <summary>
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/// The modifier prototype to apply.
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/// </summary>
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[DataField(required: true)]
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public DamageModifierSet Modifiers;
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}
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