CatStation/Content.Shared/EntityConditions/Conditions/Body/HungerEntityConditionSystem.cs
Ewanderer d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00

39 lines
1.4 KiB
C#

using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions.Body;
/// <summary>
/// Returns true if this entity's hunger is within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class TotalHungerEntityConditionSystem : EntityConditionSystem<HungerComponent, HungerCondition>
{
[Dependency] private HungerSystem _hunger = default!;
protected override void Condition(Entity<HungerComponent> entity, ref EntityConditionEvent<HungerCondition> args)
{
var total = _hunger.GetHunger(entity.Comp);
args.Result = total >= args.Condition.Min && total <= args.Condition.Max;
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class HungerCondition : EntityConditionBase<HungerCondition>
{
/// <summary>
/// Minimum hunger required to fulfill this condition.
/// </summary>
[DataField]
public float Min;
/// <summary>
/// Maximum hunger required to fulfill this condition.
/// </summary>
[DataField]
public float Max = float.PositiveInfinity;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) =>
Loc.GetString("entity-condition-guidebook-total-hunger", ("max", float.IsPositiveInfinity(Max) ? int.MaxValue : Max), ("min", Min));
}