CatStation/Content.Shared/EntityConditions/Conditions/TemperatureEntityConditionSystem.cs
Princess Cheeseballs 2e9c4c0103
IHeatContainers for TemperatureComponent (#42785)
* Hope I'm not forgetting anything...

* They call me the sender the way I'm sending it.

* remove commented out YAML

* last of the slop

* fix test fails

* first batch of test fails

* no more test fails

* make cryo pods work again.

* Make cryo work better-er

* I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it.

* review.com

* oop

* actually real quick do this

* fix YAML issues

* IHeatContainer my beloved <3

* borger

* not networked :(

* jackets

* burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa

* utter yaml nonsense

* phishing

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-26 07:56:44 +00:00

52 lines
2 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Temperature.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions;
/// <summary>
/// Returns true if this entity has an amount of reagent in it within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class TemperatureEntityConditionSystem : EntityConditionSystem<TemperatureComponent, TemperatureCondition>
{
protected override void Condition(Entity<TemperatureComponent> entity, ref EntityConditionEvent<TemperatureCondition> args)
{
if (entity.Comp.Temperature >= args.Condition.Min && entity.Comp.Temperature <= args.Condition.Max)
args.Result = true;
}
}
/// <summary>
/// Returns true if this solution entity has an amount of reagent in it within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class SolutionTemperatureEntityConditionSystem : EntityConditionSystem<SolutionComponent, TemperatureCondition>
{
protected override void Condition(Entity<SolutionComponent> entity, ref EntityConditionEvent<TemperatureCondition> args)
{
if (entity.Comp.Solution.Temperature >= args.Condition.Min && entity.Comp.Solution.Temperature <= args.Condition.Max)
args.Result = true;
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class TemperatureCondition : EntityConditionBase<TemperatureCondition>
{
/// <summary>
/// Minimum allowed temperature
/// </summary>
[DataField]
public float Min = 0;
/// <summary>
/// Maximum allowed temperature
/// </summary>
[DataField]
public float Max = float.PositiveInfinity;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) =>
Loc.GetString("entity-condition-guidebook-body-temperature",
("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
("min", Min));
}