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* lamp * oops * RGB * random point light * rare RGB effect * documentation plus mapinit * random hsv * guard statement * predicted random * predicted random 2 * refactor: remove IsFirstTimePredicted guard from XAEApplyComponentsSystem * refactor: modernize RandomPointLightSystem * refactor: fix xml-doc for RandomPointLightComponent missing fact that PointLightComponent is required to work properly. --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Fildrance <fildrance@gmail.com> |
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| .. | ||
| Components | ||
| EntitySystems | ||
| LightToggleEvent.cs | ||
| PoweredLightDoAfterEvent.cs | ||
| SharedEmergencyLightSystem.cs | ||
| SharedHandheldLightSystem.cs | ||
| SharedPoweredLightVisuals.cs | ||
| SharedRgbLightControllerSystem.cs | ||
| SharedRotatingLightSystem.cs | ||
| SharedUnpoweredFlashlightVisuals.cs | ||