CatStation/Content.Shared/Remotes/EntitySystems/SharedDoorRemoteSystem.cs
Whatstone a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685)
* PopupClient to PopupEntity/Coordinates

* PopupPredictedX to PopupEntity/Cursor/Coordinates

* The rest of the damn owl

* nullability fixes

* Buckle cleanup

* cleanup, address PR comments

* ExecutionSystem: one popup method

* correct my filthy lies

* Apply most of ajcm's suggestions

* return user to SharedItemRecallSystem.cs

* Fix lingering Ensnarable broadcast popups

* targeted drain popups

* fix lingering untargeted Guardian popups

I read the comment on GuardianHostRecall.  Oops.

* target stethoscope popups

* fix the PDA vibration popup

* Fix target for encryption key removal popup

* anomaly scanner: args.User, not uid

* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00

161 lines
7.1 KiB
C#

using Content.Shared.Access.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Electrocution;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Power.EntitySystems;
using Content.Shared.Remotes.Components;
using Content.Shared.Tag;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Remotes.EntitySystems;
public abstract partial class SharedDoorRemoteSystem : EntitySystem
{
[Dependency] private SharedAirlockSystem _airlock = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedDoorSystem _doorSystem = default!;
[Dependency] private SharedElectrocutionSystem _electrify = default!;
[Dependency] private ExamineSystemShared _examine = default!;
[Dependency] private SharedPowerReceiverSystem _powerReceiver = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private ISharedAdminLogManager _adminLogger = default!;
[Dependency] private TagSystem _tagSystem = default!;
[Dependency] protected IGameTiming Timing = default!;
public override void Initialize()
{
SubscribeLocalEvent<DoorRemoteComponent, DoorRemoteModeChangeMessage>(OnDoorRemoteModeChange);
SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
}
private void OnDoorRemoteModeChange(Entity<DoorRemoteComponent> ent, ref DoorRemoteModeChangeMessage args)
{
ent.Comp.Mode = args.Mode;
Dirty(ent);
}
private void OnBeforeInteract(Entity<DoorRemoteComponent> entity, ref BeforeRangedInteractEvent args)
{
if (!Timing.IsFirstTimePredicted)
return;
var isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
if (args.Handled
|| args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
// Only able to control doors if they are within your vision and within your max range.
// Not affected by mobs or machines anymore.
|| (entity.Comp.RequireInRangeUnoccluded && !_examine.InRangeUnOccluded(args.User,
args.Target.Value,
SharedInteractionSystem.MaxRaycastRange,
null)))
{
return;
}
args.Handled = true;
if (!_powerReceiver.IsPowered(args.Target.Value))
{
_popup.PopupEntity(Loc.GetString("door-remote-no-power"), args.User, args.User);
return;
}
var accessTarget = args.Used;
// This covers the accesses the REMOTE has, and is not effected by the user's ID card.
if (entity.Comp.IncludeUserAccess) // Allows some door remotes to inherit the user's access.
{
accessTarget = args.User;
// This covers the accesses the USER has, which always includes the remote's access since holding a remote acts like holding an ID card.
}
// Only let remote work on doors that have AccessReader; otherwise, it works on anything with a Door component (curtains, fence gates, etc)
if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent) && _tagSystem.HasTag(args.Target.Value, entity.Comp.TargetTag))
{
// Has an access reader component. Check access.
if (!_doorSystem.HasAccess(args.Target.Value, accessTarget, doorComp, accessComponent))
{
if (isAirlock)
_doorSystem.Deny(args.Target.Value, doorComp, user: args.User, predicted: true);
_popup.PopupEntity(Loc.GetString("door-remote-denied"), args.User, args.User);
return;
}
}
// Unless allowed to bypass by the flag on the component.
else if (entity.Comp.RequireTagWhitelist)
return;
switch (entity.Comp.Mode)
{
case OperatingMode.OpenClose:
if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, user: args.User, predicted: true))
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
break;
case OperatingMode.ToggleBolts:
if (TryComp<DoorBoltComponent>(args.Target, out var boltsComp))
{
if (!boltsComp.BoltWireCut)
{
_doorSystem.SetBoltsDown((args.Target.Value, boltsComp), !boltsComp.BoltsDown, user: args.User, predicted: true);
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it");
}
}
break;
case OperatingMode.ToggleEmergencyAccess:
if (airlockComp != null)
{
_airlock.SetEmergencyAccess((args.Target.Value, airlockComp), !airlockComp.EmergencyAccess, user: args.User, predicted: true);
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
}
break;
case OperatingMode.ToggleOvercharge:
if (TryComp<ElectrifiedComponent>(args.Target, out var eletrifiedComp))
{
_electrify.SetElectrified((args.Target.Value, eletrifiedComp), !eletrifiedComp.Enabled);
var soundToPlay = eletrifiedComp.Enabled
? eletrifiedComp.AirlockElectrifyEnabled
: eletrifiedComp.AirlockElectrifyDisabled;
_audio.PlayLocal(soundToPlay, args.Target.Value, args.User);
_adminLogger.Add(LogType.Action,
LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(eletrifiedComp.Enabled ? "" : "un")}electrify it");
}
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {entity.Comp.Mode}");
}
}
}
[Serializable, NetSerializable]
public sealed class DoorRemoteModeChangeMessage : BoundUserInterfaceMessage
{
public OperatingMode Mode;
}
[Serializable, NetSerializable]
public enum DoorRemoteUiKey : byte
{
Key
}