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* Sprite Fade Overlay Restricted to overlapping clickables
* Added an IgnoreClickableRestrict for larger objects, and put it on Anomaly Generator as an example
* Adjusting fade changes based on review
* double for avoid
* {
* fsnjhjasfhfsajkasfhj
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Co-authored-by: jessicamaybe <jessica@jessicamaybe.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
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| .. | ||
| RandomSpriteComponent.cs | ||
| ScaleVisualsComponent.cs | ||
| SharedRandomSpriteSystem.cs | ||
| SharedScaleVisualsSystem.cs | ||
| SpriteFadeComponent.cs | ||