CatStation/Content.Shared/StatusEffectNew/Components/PermanentStatusEffectsComponent.cs
Pok 5148a44a5e
PressureImmunity StatusEffects (#43667)
* PressureImmunityStatusEffects

* System

* fix

* fix 2

* oops

* review

* review

* fix

* Update PressureImmunityStatusEffectSystem.cs

* PermanentStatusEffectsSystem

* fix

* oops
2026-08-02 02:08:27 +00:00

17 lines
496 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.StatusEffectNew.Components;
/// <summary>
/// Applies a set of permanent status effects while this component exists.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PermanentStatusEffectsComponent : Component
{
/// <summary>
/// The status effects to apply.
/// </summary>
[DataField(required: true)]
public HashSet<EntProtoId> StatusEffects = [];
}