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* TabletopSystem-move-to-shared * final refactor * Update TabletopHologramComponent.cs * Update AdminVerbSystem.Smites.cs * merge * line * prediction fix * Fix the scrunkly * Also noticed this --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Numerics;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Tabletop.Components;
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/// <summary>
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/// A component that makes an object playable as a tabletop game.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedTabletopSystem))]
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public sealed partial class TabletopGameComponent : Component
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{
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/// <summary>
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/// The localized name of the board. Shown in the UI.
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/// </summary>
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[DataField]
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public LocId BoardName { get; private set; } = "tabletop-default-board-name";
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/// <summary>
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/// The type of method used to set up a tabletop.
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/// </summary>
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[DataField(required: true)]
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public TabletopSetup Setup { get; private set; } = new TabletopChessSetup();
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/// <summary>
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/// The size of the viewport being opened. Must match the board dimensions otherwise you'll get the space parallax (unless that's what you want).
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/// </summary>
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[DataField]
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public Vector2i Size { get; private set; } = (300, 300);
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/// <summary>
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/// The zoom of the viewport camera.
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/// </summary>
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[DataField]
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public Vector2 CameraZoom { get; private set; } = Vector2.One;
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/// <summary>
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/// The specific session of this tabletop.
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/// </summary>
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[ViewVariables]
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public TabletopSession? Session { get; set; } = null;
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}
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