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86 lines
3 KiB
C#
86 lines
3 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.Timing;
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namespace Content.Shared.Animals;
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/// <summary>
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/// Gives ability to produce fiber reagents;
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/// produces endlessly if the owner has no HungerComponent.
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/// </summary>
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public sealed class WoolySystem : EntitySystem
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{
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WoolyComponent, BeforeFullyEatenEvent>(OnBeforeFullyEaten);
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SubscribeLocalEvent<WoolyComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<WoolyComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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}
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private void OnMapInit(EntityUid uid, WoolyComponent component, MapInitEvent args)
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{
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component.NextGrowth = _timing.CurTime + component.GrowthDelay;
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}
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private void OnEntRemoved(Entity<WoolyComponent> entity, ref EntRemovedFromContainerMessage args)
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{
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// Make sure the removed entity was our contained solution
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if (entity.Comp.Solution == null || args.Entity != entity.Comp.Solution.Value.Owner)
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return;
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// Clear our cached reference to the solution entity
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entity.Comp.Solution = null;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<WoolyComponent>();
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while (query.MoveNext(out var uid, out var wooly))
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{
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if (_timing.CurTime < wooly.NextGrowth)
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continue;
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wooly.NextGrowth += wooly.GrowthDelay;
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if (_mobState.IsDead(uid))
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continue;
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if (!_solutionContainer.ResolveSolution(uid, wooly.SolutionName, ref wooly.Solution, out var solution))
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continue;
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if (solution.AvailableVolume == 0)
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continue;
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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if (EntityManager.TryGetComponent(uid, out HungerComponent? hunger))
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{
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// Is there enough nutrition to produce reagent?
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if (_hunger.GetHungerThreshold(hunger) < HungerThreshold.Okay)
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continue;
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_hunger.ModifyHunger(uid, -wooly.HungerUsage, hunger);
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}
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_solutionContainer.TryAddReagent(wooly.Solution.Value, wooly.ReagentId, wooly.Quantity, out _);
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}
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}
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private void OnBeforeFullyEaten(Entity<WoolyComponent> ent, ref BeforeFullyEatenEvent args)
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{
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// don't want moths to delete goats after eating them
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args.Cancel();
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}
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}
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