CatStation/Content.Server/GameTicking/Rules
pathetic meowmeow 8cf744ec55
Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00
..
Components move GameMapPrototype and GameMapCondition to shared (#41742) 2025-12-06 15:45:50 +00:00
VariationPass Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
AntagLoadProfileRuleSystem.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
DeathMatchRuleSystem.cs add 2 empty lines to xenoborg round end text (#41436) 2025-11-18 17:44:13 +00:00
DragonRuleSystem.cs Move mind role components to shared (#39606) 2025-08-13 12:51:46 +02:00
DynamicRuleSystem.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
GameRuleSystem.cs HOTFIX Add logging to gamepreset fallback (#41522) 2025-11-21 23:48:00 +01:00
GameRuleSystem.Utility.cs Use cached Atmospherics AirtightData when applicable (#41390) 2025-12-23 01:44:31 -08:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
LoadMapRuleSystem.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
NukeopsRuleSystem.cs Add the ability for station maps to track grids they are not on (#41248) 2026-01-12 02:47:47 +00:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-03-27 10:04:25 -07:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RevolutionaryRuleSystem.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
RoundstartStationVariationRuleSystem.cs Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
RuleGridsSystem.cs Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SecretRuleSystem.cs CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SurvivorRuleSystem.cs add 2 empty lines to xenoborg round end text (#41436) 2025-11-18 17:44:13 +00:00
ThiefRuleSystem.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
TraitorRuleSystem.cs PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069) 2025-10-24 05:47:05 +00:00
XenoborgsRuleSystem.cs Fix xenoborg evac calling announcment (#41437) 2025-12-02 14:28:33 +00:00
ZombieRuleSystem.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00