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* Fixed HandsGui children so that HandsGui is clickable * Added TextureButton for opening Storage items * Update ClientInventoryComponent.cs Fixed HandleComponentState so that it only updates the inventory when there are changes. * Implemented storage button on Inventory Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI. |
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| .. | ||
| Chemistry | ||
| Construction | ||
| Damage | ||
| Doors | ||
| Inventory | ||
| Items | ||
| Markers | ||
| Materials | ||
| Mobs | ||
| Movement | ||
| Power | ||
| Research | ||
| Sound | ||
| Storage | ||
| Trigger | ||
| Weapons/Ranged | ||