CatStation/Content.Benchmarks/DeviceNetworkingBenchmark.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

183 lines
5.7 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.IntegrationTests.Tests.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Benchmarks;
[Virtual]
[MemoryDiagnoser]
public class DeviceNetworkingBenchmark
{
private TestPair _pair = default!;
private DeviceNetworkTestSystem _deviceNetTestSystem = default!;
private DeviceNetworkSystem _deviceNetworkSystem = default!;
private EntityUid _sourceEntity;
private EntityUid _sourceWirelessEntity;
private readonly List<EntityUid> _targetEntities = new();
private readonly List<EntityUid> _targetWirelessEntities = new();
[TestPrototypes]
private const string Prototypes = @"
- type: entity
name: DummyNetworkDevicePrivate
id: DummyNetworkDevicePrivate
components:
- type: DeviceNetwork
transmitFrequency: 100
receiveFrequency: 100
deviceNetId: Private
- type: entity
name: DummyWirelessNetworkDevice
id: DummyWirelessNetworkDevice
components:
- type: DeviceNetwork
transmitFrequency: 100
receiveFrequency: 100
deviceNetId: Wireless
- type: WirelessNetworkConnection
range: 100
";
//public static IEnumerable<int> EntityCountSource { get; set; }
//[ParamsSource(nameof(EntityCountSource))]
public int EntityCount = 1000;
[GlobalSetup]
public async Task SetupAsync()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup(typeof(DeviceNetworkingBenchmark).Assembly);
_pair = await PoolManager.GetServerClient(testContext: new ExternalTestContext("Benchmark", StreamWriter.Null));
var server = _pair.Server;
await server.WaitPost(() =>
{
var entityManager = server.InstanceDependencyCollection.Resolve<IEntityManager>();
_deviceNetworkSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
_deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
_sourceEntity = entityManager.SpawnEntity("DummyNetworkDevicePrivate", MapCoordinates.Nullspace);
_sourceWirelessEntity = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
for (var i = 0; i < EntityCount; i++)
{
_targetEntities.Add(entityManager.SpawnEntity("DummyNetworkDevicePrivate", MapCoordinates.Nullspace));
_targetWirelessEntities.Add(entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace));
}
});
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
[Benchmark(Baseline = true, Description = "Entity Events")]
public async Task EventSentBaseline()
{
var server = _pair.Server;
_pair.Server.Post(() =>
{
foreach (var entity in _targetEntities)
{
_deviceNetTestSystem.SendBaselineTestEvent(entity);
}
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
}
[Benchmark(Description = "Device Net Broadcast No Connection Checks")]
public async Task DeviceNetworkBroadcastNoConnectionChecks()
{
var server = _pair.Server;
_pair.Server.Post(() =>
{
var payload = new TestPayload
{
TestString = "test",
TestNumber = 1,
TestBool = true,
};
_deviceNetworkSystem.SendPacket(_sourceEntity, null, ref payload, 100);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
}
[Benchmark(Description = "Device Net Broadcast Wireless Connection Checks")]
public async Task DeviceNetworkBroadcastWirelessConnectionChecks()
{
var server = _pair.Server;
_pair.Server.Post(() =>
{
var payload = new TestPayload
{
TestString = "test",
TestNumber = 1,
TestBool = true,
};
_deviceNetworkSystem.SendPacket(_sourceWirelessEntity, null, ref payload, 100);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
}
[Benchmark(Description = "Device Net Broadcast No Connection Checks (Class payload)")]
public async Task DeviceNetworkBroadcastNoConnectionChecksClass()
{
var server = _pair.Server;
_pair.Server.Post(() =>
{
var payload = new TestPayloadClass
{
TestString = "test",
TestNumber = 1,
TestBool = true,
};
_deviceNetworkSystem.SendPacket(_sourceEntity, null, ref payload, 100);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
}
[Benchmark(Description = "Device Net Broadcast Wireless Connection Checks (Class payload)")]
public async Task DeviceNetworkBroadcastWirelessConnectionChecksClass()
{
var server = _pair.Server;
_pair.Server.Post(() =>
{
var payload = new TestPayloadClass
{
TestString = "test",
TestNumber = 1,
TestBool = true,
};
_deviceNetworkSystem.SendPacket(_sourceWirelessEntity, null, ref payload, 100);
});
await server.WaitRunTicks(1);
await server.WaitIdleAsync();
}
}