mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
183 lines
5.7 KiB
C#
183 lines
5.7 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using BenchmarkDotNet.Attributes;
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using Content.IntegrationTests;
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using Content.IntegrationTests.Pair;
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using Content.IntegrationTests.Tests.DeviceNetwork;
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using Content.Server.DeviceNetwork.Systems;
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using Robust.Shared;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Benchmarks;
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[Virtual]
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[MemoryDiagnoser]
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public class DeviceNetworkingBenchmark
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{
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private TestPair _pair = default!;
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private DeviceNetworkTestSystem _deviceNetTestSystem = default!;
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private DeviceNetworkSystem _deviceNetworkSystem = default!;
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private EntityUid _sourceEntity;
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private EntityUid _sourceWirelessEntity;
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private readonly List<EntityUid> _targetEntities = new();
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private readonly List<EntityUid> _targetWirelessEntities = new();
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[TestPrototypes]
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private const string Prototypes = @"
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- type: entity
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name: DummyNetworkDevicePrivate
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id: DummyNetworkDevicePrivate
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components:
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- type: DeviceNetwork
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transmitFrequency: 100
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receiveFrequency: 100
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deviceNetId: Private
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- type: entity
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name: DummyWirelessNetworkDevice
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id: DummyWirelessNetworkDevice
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components:
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- type: DeviceNetwork
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transmitFrequency: 100
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receiveFrequency: 100
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deviceNetId: Wireless
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- type: WirelessNetworkConnection
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range: 100
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";
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//public static IEnumerable<int> EntityCountSource { get; set; }
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//[ParamsSource(nameof(EntityCountSource))]
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public int EntityCount = 1000;
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[GlobalSetup]
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public async Task SetupAsync()
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{
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ProgramShared.PathOffset = "../../../../";
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PoolManager.Startup(typeof(DeviceNetworkingBenchmark).Assembly);
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_pair = await PoolManager.GetServerClient(testContext: new ExternalTestContext("Benchmark", StreamWriter.Null));
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var server = _pair.Server;
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await server.WaitPost(() =>
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{
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var entityManager = server.InstanceDependencyCollection.Resolve<IEntityManager>();
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_deviceNetworkSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
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_deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
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_sourceEntity = entityManager.SpawnEntity("DummyNetworkDevicePrivate", MapCoordinates.Nullspace);
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_sourceWirelessEntity = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
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for (var i = 0; i < EntityCount; i++)
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{
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_targetEntities.Add(entityManager.SpawnEntity("DummyNetworkDevicePrivate", MapCoordinates.Nullspace));
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_targetWirelessEntities.Add(entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace));
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}
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});
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}
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[GlobalCleanup]
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public async Task Cleanup()
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{
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await _pair.DisposeAsync();
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PoolManager.Shutdown();
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}
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[Benchmark(Baseline = true, Description = "Entity Events")]
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public async Task EventSentBaseline()
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{
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var server = _pair.Server;
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_pair.Server.Post(() =>
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{
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foreach (var entity in _targetEntities)
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{
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_deviceNetTestSystem.SendBaselineTestEvent(entity);
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}
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});
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await server.WaitRunTicks(1);
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await server.WaitIdleAsync();
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}
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[Benchmark(Description = "Device Net Broadcast No Connection Checks")]
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public async Task DeviceNetworkBroadcastNoConnectionChecks()
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{
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var server = _pair.Server;
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_pair.Server.Post(() =>
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{
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var payload = new TestPayload
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{
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TestString = "test",
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TestNumber = 1,
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TestBool = true,
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};
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_deviceNetworkSystem.SendPacket(_sourceEntity, null, ref payload, 100);
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});
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await server.WaitRunTicks(1);
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await server.WaitIdleAsync();
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}
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[Benchmark(Description = "Device Net Broadcast Wireless Connection Checks")]
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public async Task DeviceNetworkBroadcastWirelessConnectionChecks()
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{
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var server = _pair.Server;
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_pair.Server.Post(() =>
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{
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var payload = new TestPayload
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{
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TestString = "test",
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TestNumber = 1,
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TestBool = true,
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};
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_deviceNetworkSystem.SendPacket(_sourceWirelessEntity, null, ref payload, 100);
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});
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await server.WaitRunTicks(1);
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await server.WaitIdleAsync();
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}
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[Benchmark(Description = "Device Net Broadcast No Connection Checks (Class payload)")]
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public async Task DeviceNetworkBroadcastNoConnectionChecksClass()
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{
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var server = _pair.Server;
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_pair.Server.Post(() =>
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{
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var payload = new TestPayloadClass
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{
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TestString = "test",
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TestNumber = 1,
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TestBool = true,
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};
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_deviceNetworkSystem.SendPacket(_sourceEntity, null, ref payload, 100);
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});
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await server.WaitRunTicks(1);
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await server.WaitIdleAsync();
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}
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[Benchmark(Description = "Device Net Broadcast Wireless Connection Checks (Class payload)")]
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public async Task DeviceNetworkBroadcastWirelessConnectionChecksClass()
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{
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var server = _pair.Server;
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_pair.Server.Post(() =>
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{
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var payload = new TestPayloadClass
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{
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TestString = "test",
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TestNumber = 1,
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TestBool = true,
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};
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_deviceNetworkSystem.SendPacket(_sourceWirelessEntity, null, ref payload, 100);
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});
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await server.WaitRunTicks(1);
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await server.WaitIdleAsync();
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}
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}
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