CatStation/Content.Client/Atmos/Monitor/UI/AirAlarmBoundUserInterface.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

80 lines
2.2 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Client.UserInterface;
namespace Content.Client.Atmos.Monitor.UI;
public sealed class AirAlarmBoundUserInterface : BoundUserInterface
{
private AirAlarmWindow? _window;
public AirAlarmBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<AirAlarmWindow>();
_window.SetEntity(Owner);
_window.AtmosDeviceDataChanged += OnDeviceDataChanged;
_window.AtmosDeviceDataCopied += OnDeviceDataCopied;
_window.AtmosAlarmThresholdChanged += OnThresholdChanged;
_window.AirAlarmModeChanged += OnAirAlarmModeChanged;
_window.AutoModeChanged += OnAutoModeChanged;
_window.ResyncAllRequested += ResyncAllDevices;
}
private void ResyncAllDevices()
{
SendMessage(new AirAlarmResyncAllDevicesMessage());
}
private void OnDeviceDataChanged(string address, IAtmosDeviceData dataPayload)
{
SendMessage(new AirAlarmUpdateDeviceDataMessage(address, dataPayload));
}
private void OnDeviceDataCopied(IAtmosDeviceData dataPayload)
{
SendMessage(new AirAlarmCopyDeviceDataMessage(dataPayload));
}
private void OnAirAlarmModeChanged(AirAlarmMode mode)
{
SendMessage(new AirAlarmUpdateAlarmModeMessage(mode));
}
private void OnAutoModeChanged(bool enabled)
{
SendMessage(new AirAlarmUpdateAutoModeMessage(enabled));
}
private void OnThresholdChanged(string address, AtmosMonitorThresholdType type, AtmosAlarmThreshold threshold, Gas? gas = null)
{
SendMessage(new AirAlarmUpdateAlarmThresholdMessage(address, type, threshold, gas));
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not AirAlarmUIState cast || _window == null)
{
return;
}
_window.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
_window?.Dispose();
}
}