mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor.Components;
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using Robust.Client.UserInterface;
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namespace Content.Client.Atmos.Monitor.UI;
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public sealed class AirAlarmBoundUserInterface : BoundUserInterface
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{
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private AirAlarmWindow? _window;
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public AirAlarmBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<AirAlarmWindow>();
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_window.SetEntity(Owner);
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_window.AtmosDeviceDataChanged += OnDeviceDataChanged;
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_window.AtmosDeviceDataCopied += OnDeviceDataCopied;
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_window.AtmosAlarmThresholdChanged += OnThresholdChanged;
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_window.AirAlarmModeChanged += OnAirAlarmModeChanged;
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_window.AutoModeChanged += OnAutoModeChanged;
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_window.ResyncAllRequested += ResyncAllDevices;
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}
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private void ResyncAllDevices()
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{
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SendMessage(new AirAlarmResyncAllDevicesMessage());
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}
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private void OnDeviceDataChanged(string address, IAtmosDeviceData dataPayload)
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{
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SendMessage(new AirAlarmUpdateDeviceDataMessage(address, dataPayload));
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}
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private void OnDeviceDataCopied(IAtmosDeviceData dataPayload)
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{
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SendMessage(new AirAlarmCopyDeviceDataMessage(dataPayload));
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}
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private void OnAirAlarmModeChanged(AirAlarmMode mode)
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{
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SendMessage(new AirAlarmUpdateAlarmModeMessage(mode));
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}
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private void OnAutoModeChanged(bool enabled)
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{
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SendMessage(new AirAlarmUpdateAutoModeMessage(enabled));
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}
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private void OnThresholdChanged(string address, AtmosMonitorThresholdType type, AtmosAlarmThreshold threshold, Gas? gas = null)
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{
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SendMessage(new AirAlarmUpdateAlarmThresholdMessage(address, type, threshold, gas));
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not AirAlarmUIState cast || _window == null)
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{
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return;
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}
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_window.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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_window?.Dispose();
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}
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}
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