mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
331 lines
13 KiB
C#
331 lines
13 KiB
C#
using Content.Server.Administration.Logs;
|
|
using Content.Server.Chat.Systems;
|
|
using Content.Server.DeviceNetwork.Systems;
|
|
using Content.Server.Popups;
|
|
using Content.Server.RoundEnd;
|
|
using Content.Server.Shuttles.Systems;
|
|
using Content.Server.Station.Systems;
|
|
using Content.Shared.Access.Components;
|
|
using Content.Shared.Access.Systems;
|
|
using Content.Shared.AlertLevel;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Chat;
|
|
using Content.Shared.Communications;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.DeviceNetwork.Components;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Screens;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.Communications
|
|
{
|
|
public sealed partial class CommunicationsConsoleSystem : EntitySystem
|
|
{
|
|
[Dependency] private AccessReaderSystem _accessReaderSystem = default!;
|
|
[Dependency] private AlertLevelSystem _alertLevelSystem = default!;
|
|
[Dependency] private ChatSystem _chatSystem = default!;
|
|
[Dependency] private DeviceNetworkSystem _deviceNetworkSystem = default!;
|
|
[Dependency] private EmergencyShuttleSystem _emergency = default!;
|
|
[Dependency] private PopupSystem _popupSystem = default!;
|
|
[Dependency] private RoundEndSystem _roundEndSystem = default!;
|
|
[Dependency] private StationSystem _stationSystem = default!;
|
|
[Dependency] private UserInterfaceSystem _uiSystem = default!;
|
|
[Dependency] private IConfigurationManager _cfg = default!;
|
|
[Dependency] private IAdminLogManager _adminLogger = default!;
|
|
[Dependency] private IdentitySystem _identity = default!;
|
|
|
|
private const float UIUpdateInterval = 5.0f;
|
|
|
|
public override void Initialize()
|
|
{
|
|
// All events that refresh the BUI
|
|
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
|
|
SubscribeLocalEvent<RoundEndSystemChangedEvent>(_ => OnGenericBroadcastEvent());
|
|
SubscribeLocalEvent<AlertLevelDelayFinishedEvent>((ref AlertLevelDelayFinishedEvent ev) => OnGenericBroadcastEvent());
|
|
|
|
// Messages from the BUI
|
|
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
|
|
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
|
|
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
|
|
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
|
|
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
|
|
|
|
// On console init, set cooldown
|
|
SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
// TODO refresh the UI in a less horrible way
|
|
if (comp.AnnouncementCooldownRemaining >= 0f)
|
|
{
|
|
comp.AnnouncementCooldownRemaining -= frameTime;
|
|
}
|
|
|
|
comp.UIUpdateAccumulator += frameTime;
|
|
|
|
if (comp.UIUpdateAccumulator < UIUpdateInterval)
|
|
continue;
|
|
|
|
comp.UIUpdateAccumulator -= UIUpdateInterval;
|
|
|
|
if (_uiSystem.IsUiOpen(uid, CommunicationsConsoleUiKey.Key))
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
}
|
|
|
|
base.Update(frameTime);
|
|
}
|
|
|
|
public void OnCommunicationsConsoleMapInit(EntityUid uid, CommunicationsConsoleComponent comp, MapInitEvent args)
|
|
{
|
|
comp.AnnouncementCooldownRemaining = comp.InitialDelay;
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the UI of every comms console.
|
|
/// </summary>
|
|
private void OnGenericBroadcastEvent()
|
|
{
|
|
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates all comms consoles belonging to the station that the alert level was set on
|
|
/// </summary>
|
|
/// <param name="args">Alert level changed event arguments</param>
|
|
private void OnAlertLevelChanged(ref AlertLevelChangedEvent args)
|
|
{
|
|
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
var entStation = _stationSystem.GetOwningStation(uid);
|
|
if (args.Station == entStation)
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the UI for all comms consoles.
|
|
/// </summary>
|
|
public void UpdateCommsConsoleInterface()
|
|
{
|
|
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the UI for a particular comms console.
|
|
/// </summary>
|
|
public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp)
|
|
{
|
|
// TODO: Use component states and predict the UI
|
|
_uiSystem.SetUiState(uid, CommunicationsConsoleUiKey.Key, new CommunicationsConsoleInterfaceState(
|
|
CanAnnounce(comp),
|
|
CanCallOrRecall(comp),
|
|
_roundEndSystem.ExpectedCountdownEnd
|
|
));
|
|
}
|
|
|
|
private static bool CanAnnounce(CommunicationsConsoleComponent comp)
|
|
{
|
|
return comp.AnnouncementCooldownRemaining <= 0f;
|
|
}
|
|
|
|
private bool CanUse(EntityUid user, EntityUid console)
|
|
{
|
|
if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent))
|
|
{
|
|
return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
|
|
{
|
|
// Defer to what the round end system thinks we should be able to do.
|
|
if (_emergency.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
|
|
return false;
|
|
|
|
// Ensure that we can communicate with the shuttle (either call or recall)
|
|
if (!comp.CanShuttle)
|
|
return false;
|
|
|
|
// Calling shuttle checks
|
|
if (_roundEndSystem.ExpectedCountdownEnd is null)
|
|
return true;
|
|
|
|
// Recalling shuttle checks
|
|
var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
|
|
|
|
// shouldn't really be happening if we got here
|
|
if (_roundEndSystem.ShuttleTimeLeft is not { } left
|
|
|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
|
|
return false;
|
|
|
|
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
|
|
}
|
|
|
|
private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
|
|
{
|
|
if (message.Actor is not { Valid: true } mob)
|
|
return;
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Actor, PopupType.Medium);
|
|
return;
|
|
}
|
|
|
|
var stationUid = _stationSystem.GetOwningStation(uid);
|
|
if (stationUid != null)
|
|
{
|
|
_alertLevelSystem.SetLevel(stationUid.Value, message.Level);
|
|
}
|
|
}
|
|
|
|
private void OnAnnounceMessage(EntityUid uid, CommunicationsConsoleComponent comp,
|
|
CommunicationsConsoleAnnounceMessage message)
|
|
{
|
|
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
|
|
var msg = SharedChatSystem.SanitizeAnnouncement(message.Message, maxLength);
|
|
var author = Loc.GetString("comms-console-announcement-unknown-sender");
|
|
if (message.Actor is { Valid: true } mob)
|
|
{
|
|
if (!CanAnnounce(comp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
author = _identity.GetIdentityShortInfo(mob, uid) ?? author;
|
|
}
|
|
|
|
comp.AnnouncementCooldownRemaining = comp.Delay;
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
|
|
var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Actor);
|
|
RaiseLocalEvent(ref ev);
|
|
|
|
// allow admemes with vv
|
|
Loc.TryGetString(comp.Title, out var title);
|
|
title ??= comp.Title;
|
|
|
|
if (comp.AnnounceSentBy)
|
|
msg += "\n" + Loc.GetString("comms-console-announcement-sent-by") + " " + author;
|
|
|
|
if (comp.Global)
|
|
{
|
|
_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: comp.Sound, colorOverride: comp.Color);
|
|
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following global announcement: {msg}");
|
|
return;
|
|
}
|
|
|
|
_chatSystem.DispatchStationAnnouncement(uid, msg, title, colorOverride: comp.Color);
|
|
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following station announcement: {msg}");
|
|
|
|
}
|
|
|
|
private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
|
|
{
|
|
if (!TryComp<DeviceNetworkComponent>(uid, out var net))
|
|
return;
|
|
|
|
var payload = new ScreenTextPayload
|
|
{
|
|
Text = message.Message,
|
|
};
|
|
|
|
_deviceNetworkSystem.SendPacket(uid, null, ref payload, net.TransmitFrequency);
|
|
|
|
_adminLogger.Add(LogType.DeviceNetwork, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following broadcast: {message.Message:msg}");
|
|
}
|
|
|
|
private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
|
|
{
|
|
if (!CanCallOrRecall(comp))
|
|
return;
|
|
|
|
var mob = message.Actor;
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
|
|
RaiseLocalEvent(ref ev);
|
|
if (ev.Cancelled)
|
|
{
|
|
_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
_roundEndSystem.RequestRoundEnd(mob, uid);
|
|
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(mob):player} has called the shuttle.");
|
|
}
|
|
|
|
private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
|
|
{
|
|
if (!CanCallOrRecall(comp))
|
|
return;
|
|
|
|
var mob = message.Actor;
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
_roundEndSystem.CancelRoundEndCountdown(mob, uid);
|
|
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(message.Actor):player} has recalled the shuttle.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on announcement
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
|
|
{
|
|
public EntityUid Uid = Uid;
|
|
public CommunicationsConsoleComponent Component = Component;
|
|
public EntityUid? Sender = Sender;
|
|
public string Text = Text;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on shuttle call attempt. Can be cancelled
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
|
|
{
|
|
public bool Cancelled = false;
|
|
public EntityUid Uid = Uid;
|
|
public CommunicationsConsoleComponent Component = Component;
|
|
public EntityUid? Sender = Sender;
|
|
public string? Reason;
|
|
}
|
|
}
|