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https://github.com/space-syndicate/space-station-14.git
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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using Content.Server.DeviceNetwork.Components.Devices;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Interaction;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Payloads;
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namespace Content.Server.DeviceNetwork.Systems.Devices
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{
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public sealed partial class ApcNetSwitchSystem : EntitySystem
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{
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[Dependency] private DeviceNetworkSystem _deviceNetworkSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ApcNetSwitchComponent, InteractHandEvent>(OnInteracted);
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}
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private void OnInteracted(Entity<ApcNetSwitchComponent> ent, ref InteractHandEvent args)
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{
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var (uid, component) = ent;
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if (!TryComp(uid, out DeviceNetworkComponent? networkComponent))
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return;
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component.State = !component.State;
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if (networkComponent.TransmitFrequency == null)
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return;
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var payload = new ApcNetTogglePayload
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{
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Enabled = component.State,
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};
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_deviceNetworkSystem.SendPacket(uid, null, ref payload);
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args.Handled = true;
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}
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[SubscribeLocalEvent]
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private void OnPackedReceived(Entity<ApcNetSwitchComponent> ent, ref DeviceNetworkPacketEvent<ApcNetTogglePayload> args)
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{
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var (uid, component) = ent;
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if (!TryComp(uid, out DeviceNetworkComponent? networkComponent)
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|| args.SenderAddress == networkComponent.Address)
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return;
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component.State = args.Data.Enabled;
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}
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}
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}
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