CatStation/Content.Shared/DeviceNetwork/Systems/SharedDeviceNetworkSystem.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

45 lines
1.8 KiB
C#

using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Examine;
using JetBrains.Annotations;
namespace Content.Shared.DeviceNetwork.Systems;
/// <summary>
/// Entity system that handles everything device network related.
/// Device networking allows machines and devices to communicate with each other
/// while adhering to restrictions like range or being connected to the same power network.
/// </summary>
public abstract partial class SharedDeviceNetworkSystem : EntitySystem
{
[SubscribeLocalEvent]
private void OnExamine(Entity<DeviceNetworkComponent> ent, ref ExaminedEvent args)
{
if (ent.Comp.ExaminableAddress)
args.PushText(Loc.GetString("device-address-examine-message", ("address", ent.Comp.Address)));
}
/// <summary>
/// Sends the given <see cref="INetworkPayload"/> as a device network packet to the entity with the given address and frequency.
/// Addresses are given to the <see cref="DeviceNetworkComponent"/> of an entity when connecting.
/// </summary>
/// <param name="ent">The sending entity.</param>
/// <param name="address">
/// The address of the entity that the packet gets sent to.
/// If null, the message is broadcast to all devices on that frequency (except the sender)
/// </param>
/// <param name="frequency">The frequency to send on.</param>
/// <param name="data">The data to be sent.</param>
/// <param name="network">The network to send on.</param>
/// <returns>Returns true when the packet was successfully enqueued.</returns>
[PublicAPI]
public virtual bool SendPacket<T>(
Entity<DeviceNetworkComponent?> ent,
string? address,
ref T data,
uint? frequency = null,
int? network = null)
where T : INetworkPayload
{
return false;
}
}