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* hosted anomaly effects now are at the correct location when the host is in a container or buckled * oops, not keeping the uid and transform together * use world positions to get the position of the anomaly -- my previous method was reinventing the wheel. |
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| .. | ||
| Components | ||
| Effects | ||
| Prototypes | ||
| AnomalyCoreVisuals.cs | ||
| ScannerDoAfterEvent.cs | ||
| SharedAnomaly.cs | ||
| SharedAnomalyCoreSystem.cs | ||
| SharedAnomalySystem.cs | ||