mirror of
https://github.com/space-syndicate/space-station-14.git
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* Initial commit * Added pods * Transit tubes should no longer connect with disposal pipes * Updated the transit tube sprites * Revisited how the transit tubes work * Fixing merge conflict * Updated sprites * Simplified disposal component collections and updated yaml * Moved the majority of the disposals code to Shared * Move disposed ents via physics * Disposal unit now use generic visualizers * Followers of disposed entities have predicted movement * Made BeingDisposedSystem shared * Added documentation for some components * Code clean up * Removed unneeded container entries, tubes use directions instead of angles * Many EntityUid/Comp -> Entity<Comp> changes * Updated DisposableSystem * Review of DisposalTubeSystem * Review of DisposalUnitSystem * Review of DisposalSignalRouterSystem * Unit updates * Fixing merge conflict * Merge conflict resolved * Re-organization of systems and components * Allow trapped entities to escape endless loops * Fix for item ejection * UI updates * Minor tweak * Fixes for transit tubes * Removed placeholder sprite * Removed transit tubes (for now) * Moved exit stun time to DisposalHolderComponent * Added a limit on the amount of damage that can sustained from disposals travel * Fix for PVS-related sound issues * Added a limit on the number of entities that can be inserted into units * Clean up * Undid file scoping * Fixed test fail * Fixed test fail * Increased min default capacity of disposal units * Fixed audio spam occurring when dumping multiple items into a disposal unit * Tile prying now occurs whenever exiting an open pipe * Prevent attacking and interactions while traveling through disposals * Added generic verbs for entering/exiting disposal units * Fixed UI prediction bug * Bug fixes * Small improvements * Moved the disposal holder prototype from the disposal entry to the unit * Minor clean up * Added support for a disposal holder despawn effect * Added prediction guard * Test fail fix * Re-added new escape behavior * Removed outdated PVS code * Clean up * More escape behavior changes * More clean up * Updated exit selection logic * Bug fix * More clean up * Split up disposal unit code * Cleaned up disposal units some more * Adjusted exit throw distance * Capitalized disposal and mailing unit window titles * Bug fixes * Taggers and routers show existing tags when the UI opens * Fixed test fail * test fail fix * Minor performance improvement * Minor improvement in pathing * merge conflicts * Fix heisentest * Fixed mispredict * Updated system referencing conventions * Updated to account for changes made to the code * Attempting to fix submodule issue * Addressing test fails * Additional fixes for tests * Addressing reviewer comments * Cleaned up exit randomization * T-ray can see disposal pipes when in 'pipe' mode * Fix for flush animation flickering * mild thing * fix both --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Disposal.Tube;
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using Robust.Shared.Console;
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namespace Content.Server.Disposal
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed partial class TubeConnectionsCommand : IConsoleCommand
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{
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[Dependency] private IEntityManager _entities = default!;
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public string Command => "tubeconnections";
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public string Description => Loc.GetString("tube-connections-command-description");
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public string Help => Loc.GetString("tube-connections-command-help-text", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
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return;
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}
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if (player.AttachedEntity is not { } attached)
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{
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shell.WriteLine(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (args.Length < 1)
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{
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shell.WriteLine(Help);
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return;
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}
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if (!NetEntity.TryParse(args[0], out var idNet) || !_entities.TryGetEntity(idNet, out var id))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-uid",("uid", args[0])));
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return;
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}
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if (!_entities.EntityExists(id))
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{
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shell.WriteLine(Loc.GetString("shell-could-not-find-entity-with-uid",("uid", id)));
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return;
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}
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if (!_entities.TryGetComponent(id, out DisposalTubeComponent? tube))
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{
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shell.WriteLine(Loc.GetString("shell-entity-with-uid-lacks-component",
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("uid", id),
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("componentName", nameof(DisposalTubeComponent))));
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return;
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}
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_entities.System<DisposalTubeSystem>().PopupDirections((id.Value, tube), player.AttachedEntity.Value);
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}
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}
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}
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