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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
88 lines
3 KiB
C#
88 lines
3 KiB
C#
using Content.Server.Administration.Managers;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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{
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[AnyCommand]
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sealed partial class JoinGameCommand : IConsoleCommand
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{
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[Dependency] private IEntityManager _entManager = default!;
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[Dependency] private IPrototypeManager _prototypeManager = default!;
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[Dependency] private IAdminManager _adminManager = default!;
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[Dependency] private IConfigurationManager _cfg = default!;
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[Dependency] private ILogManager _logManager = default!;
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private readonly ISawmill _sawmill;
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public string Command => "joingame";
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public string Description => "";
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public string Help => "";
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public JoinGameCommand()
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{
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IoCManager.InjectDependencies(this);
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_sawmill = _logManager.GetSawmill("security");
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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var player = shell.Player;
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if (player == null)
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{
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return;
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}
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var ticker = _entManager.System<ServerGameTicker>();
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var stationJobs = _entManager.System<ServerStationJobsSystem>();
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if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) && status == PlayerGameStatus.JoinedGame)
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{
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_sawmill.Info($"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
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shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
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return;
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}
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("Round has not started.");
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return;
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}
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var id = args[0];
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if (!int.TryParse(args[1], out var sid))
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{
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shell.WriteError(Loc.GetString("shell-argument-must-be-number"));
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}
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var station = _entManager.GetEntity(new NetEntity(sid));
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var jobPrototype = _prototypeManager.Index<JobPrototype>(id);
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if (stationJobs.TryGetJobSlot(station, jobPrototype, out var slots) == false || slots == 0)
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{
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shell.WriteLine($"{jobPrototype.LocalizedName} has no available slots.");
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return;
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}
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if (_adminManager.IsAdmin(player) && _cfg.GetCVar(CCVars.AdminDeadminOnJoin))
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{
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_adminManager.DeAdmin(player);
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}
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ticker.MakeJoinGame(player, station, id);
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}
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}
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}
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