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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands;
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[AnyCommand]
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public sealed partial class ToggleReadyCommand : LocalizedEntityCommands
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{
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[Dependency] private ServerGameTicker _gameTicker = default!;
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public override string Command => "toggleready";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteError(Loc.GetString("shell-need-exactly-one-argument"));
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return;
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}
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (_gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.WriteError(Loc.GetString("shell-can-only-run-from-pre-round-lobby"));
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return;
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}
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if (!bool.TryParse(args[0], out var ready))
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{
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shell.WriteError(Loc.GetString("shell-argument-must-be-boolean"));
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return;
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}
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_gameTicker.ToggleReady(player, ready);
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}
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}
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