CatStation/Content.Server/Roles/RoleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

87 lines
2.9 KiB
C#

using Content.Server.Chat.Managers;
using Content.Shared.Administration.Logs;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Robust.Shared.Network;
namespace Content.Server.Roles;
public sealed partial class RoleSystem : SharedRoleSystem
{
[Dependency] private ISharedAdminLogManager _adminLogger = default!;
[Dependency] private IChatManager _chat = default!;
public string? MindGetBriefing(EntityUid? mindId)
{
if (mindId == null)
{
Log.Error($"MindGetBriefing failed for mind {mindId}");
return null;
}
TryComp<MindComponent>(mindId.Value, out var mindComp);
if (mindComp is null)
{
Log.Error($"MindGetBriefing failed for mind {mindId}");
return null;
}
var ev = new GetBriefingEvent();
// This is on the event because while this Entity<T> is also present on every Mind Role Entity's MindRoleComp
// getting to there from a GetBriefing event subscription can be somewhat boilerplate
// and this needs to be looked up for the event anyway so why calculate it again later
ev.Mind = (mindId.Value, mindComp);
// Briefing is no longer raised on the mind entity itself
// because all the components that briefings subscribe to should be on Mind Role Entities
foreach (var role in mindComp.MindRoleContainer.ContainedEntities)
{
RaiseLocalEvent(role, ref ev);
}
return ev.Briefing;
}
public void RoleUpdateMessage(MindComponent mind)
{
if (!Player.TryGetSessionById(mind.UserId, out var session))
return;
if (!ProtoMan.Resolve(mind.RoleType, out var proto))
return;
var roleText = Loc.GetString(proto.Name);
var color = proto.Color;
//TODO add audio? Would need to be optional so it does not play on role changes that already come with their own audio
// _audio.PlayGlobal(Sound, session);
var message = Loc.GetString("role-type-update-message", ("color", color), ("role", roleText));
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chat.ChatMessageToOne(ChatChannel.Server,
message,
wrappedMessage,
default,
false,
session.Channel);
}
protected override void UpdateCharacterWindow(NetUserId? user, MindStringRepresentation mindString)
{
if (Player.TryGetSessionById(user, out var session))
{
RaiseNetworkEvent(new MindRoleTypeChangedEvent(), session.Channel);
}
else
{
_adminLogger.Add(
LogType.Mind,
LogImpact.Medium,
$"The Character Window of {mindString} potentially did not update immediately : session error");
}
}
}