CatStation/Content.Server/StationEvents/Events/RandomEntityStorageSpawnRule.cs
Whatstone 27ca7ebbc6
Cleanup: Resolve GameRule warnings. (#46094)
* Resolve StationEvent warnings

* fix misuses of ent after rename, paracusia flip

* oh god more rules

* comments, whitespace, unnecessary precision

* comments, NotNull->IsNull

oops

* more consistent ent vs. ent.Owner, whitespace

* Greytide: "with accress from... access groups"
2026-09-20 17:55:24 +00:00

55 lines
1.9 KiB
C#

using Content.Server.StationEvents.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.GameTicking.Components;
using Content.Shared.Station.Components;
using Content.Shared.Storage.Components;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// Handler for events that spawn an entity inside of another random entity with <see cref="EntityStorageComponent"/>.
/// </summary>
/// <seealso cref="RandomEntityStorageSpawnRuleComponent"/>
public sealed partial class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
{
[Dependency] private EntityStorageSystem _entityStorage = default!;
protected override void Started(Entity<RandomEntityStorageSpawnRuleComponent, GameRuleComponent> ent, ref GameRuleStartedEvent args)
{
base.Started(ent, ref args);
if (!Station.TryGetRandomStation<StationEventEligibleComponent>(out var station))
return;
var spawnRule = ent.Comp1;
var validLockers = new List<(EntityUid, EntityStorageComponent)>();
var spawn = Spawn(spawnRule.Prototype, MapCoordinates.Nullspace);
var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
while (query.MoveNext(out var storageUid, out var storage, out var xform))
{
if (Station.GetOwningStation(storageUid, xform) != station.Value.Owner)
continue;
if (!_entityStorage.CanInsert(spawn, storageUid, storage))
continue;
validLockers.Add((storageUid, storage));
}
if (validLockers.Count == 0)
{
Del(spawn);
return;
}
var (locker, storageComp) = RobustRandom.Pick(validLockers);
if (!_entityStorage.Insert(spawn, locker, storageComp))
{
Del(spawn);
}
}
}