mirror of
https://github.com/space-syndicate/space-station-14.git
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* Resolve StationEvent warnings * fix misuses of ent after rename, paracusia flip * oh god more rules * comments, whitespace, unnecessary precision * comments, NotNull->IsNull oops * more consistent ent vs. ent.Owner, whitespace * Greytide: "with accress from... access groups"
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using Content.Server.StationEvents.Components;
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using Content.Shared.Antag;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Station.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.StationEvents.Events;
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/// <summary>
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/// Station event component for spawning entities in space around a station.
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/// </summary>
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/// <remarks>
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/// Commonly used to spawn antags, like the space ninja.
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/// </remarks>
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/// <seealso cref="SpaceSpawnRuleComponent"/>
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public sealed partial class SpaceSpawnRule : StationEventSystem<SpaceSpawnRuleComponent>
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{
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[Dependency] private SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpaceSpawnRuleComponent, AntagSelectLocationEvent>(OnSelectLocation);
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}
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protected override void Added(Entity<SpaceSpawnRuleComponent, GameRuleComponent> ent, ref GameRuleAddedEvent args)
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{
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base.Added(ent, ref args);
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if (!Station.TryGetRandomStation<StationEventEligibleComponent>(out var station))
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{
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ForceEndSelf((ent.Owner, ent.Comp2));
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return;
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}
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// find a station grid
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var gridUid = Station.GetLargestGrid(station.Value.Owner);
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if (gridUid == null || !TryComp<MapGridComponent>(gridUid, out var grid))
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{
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Sawmill.Warning("Chosen station has no grids, cannot pick location for {ToPrettyString(uid):rule}");
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ForceEndSelf((ent.Owner, ent.Comp2));
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return;
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}
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var spaceSpawn = ent.Comp1;
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// figure out its AABB size and use that as a guide to how far the spawner should be
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var size = grid.LocalAABB.Size.Length() / 2;
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var distance = size + spaceSpawn.SpawnDistance;
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var angle = RobustRandom.NextAngle();
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// position relative to station center
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var location = angle.ToVec() * distance;
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// create the spawner!
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var xform = Transform(gridUid.Value);
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var position = _transform.GetWorldPosition(xform) + location;
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spaceSpawn.Coords = new MapCoordinates(position, xform.MapID);
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Sawmill.Info($"Picked location {spaceSpawn.Coords} for {ToPrettyString(ent.Owner):rule}");
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}
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private void OnSelectLocation(Entity<SpaceSpawnRuleComponent> ent, ref AntagSelectLocationEvent args)
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{
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if (ent.Comp.Coords is { } coords)
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args.Coordinates.Add(coords);
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}
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}
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