CatStation/Content.Server/SurveillanceCamera/Systems/SurveillanceCameraRouterSystem.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

176 lines
6.3 KiB
C#

using Content.Server.DeviceNetwork.Systems;
using Content.Shared.ActionBlocker;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Power;
using Content.Shared.SurveillanceCamera;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Content.Shared.DeviceNetwork.Components;
namespace Content.Server.SurveillanceCamera;
public sealed partial class SurveillanceCameraRouterSystem : EntitySystem
{
[Dependency] private DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private ActionBlockerSystem _actionBlocker = default!;
[Dependency] private UserInterfaceSystem _userInterface = default!;
[Dependency] private EntityQuery<SurveillanceCameraRouterComponent> _query = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SurveillanceCameraRouterComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnMapInit(Entity<SurveillanceCameraRouterComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.SubnetFrequencyId == null
|| !ProtoMan.TryIndex(ent.Comp.SubnetFrequencyId, out var subnetFrequency))
return;
ent.Comp.SubnetFrequency = subnetFrequency.Frequency;
ent.Comp.Active = true;
if (string.IsNullOrEmpty(ent.Comp.SubnetName) && subnetFrequency.Name != null)
ent.Comp.SubnetName = Loc.GetString(subnetFrequency.Name);
}
[SubscribeLocalEvent]
private void OnSubnetConnect(Entity<SurveillanceCameraRouterComponent> ent, ref DeviceNetworkPacketEvent<SurveillanceCameraSubnetConnectPayload> args)
{
AddMonitorToRoute(ent.AsNullable(), args.SenderAddress);
PingSubnet(ent.AsNullable());
}
[SubscribeLocalEvent]
private void OnSubnetDisconnect(Entity<SurveillanceCameraRouterComponent> ent, ref DeviceNetworkPacketEvent<SurveillanceCameraSubnetDisconnectPayload> args)
{
RemoveMonitorFromRoute(ent.AsNullable(), args.SenderAddress);
}
[SubscribeLocalEvent]
private void OnSubnetPing(Entity<SurveillanceCameraRouterComponent> ent, ref DeviceNetworkPacketEvent<SurveillanceCameraPingSubnetPayload> args)
{
if (ent.Comp.SubnetFrequencyId == null)
return;
var response = new SurveillanceCameraSubnetDataPayload
{
Subnet = ent.Comp.SubnetName,
TransmitFrequency = ent.Comp.SubnetFrequencyId.Value,
};
_deviceNetworkSystem.SendPacket(ent.Owner, args.SenderAddress, ref response);
}
private void OnPowerChanged(Entity<SurveillanceCameraRouterComponent> ent, ref PowerChangedEvent args)
{
ent.Comp.MonitorRoutes.Clear();
ent.Comp.Active = args.Powered;
}
private void AddVerbs(Entity<SurveillanceCameraRouterComponent> ent, ref GetVerbsEvent<AlternativeVerb> verbs)
{
if (!_actionBlocker.CanInteract(verbs.User, ent.Owner) || !_actionBlocker.CanComplexInteract(verbs.User))
{
return;
}
if (ent.Comp.SubnetFrequencyId != null)
{
return;
}
AlternativeVerb verb = new();
var user = verbs.User;
verb.Text = Loc.GetString("surveillance-camera-setup");
verb.Act = () => OpenSetupInterface(ent.AsNullable(), user);
verbs.Verbs.Add(verb);
}
private void OnSetNetwork(Entity<SurveillanceCameraRouterComponent> ent, ref SurveillanceCameraSetupSetNetwork args)
{
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|| key != SurveillanceCameraSetupUiKey.Router)
{
return;
}
if (args.Network < 0 || args.Network >= ent.Comp.AvailableNetworks.Count)
{
return;
}
if (!ProtoMan.Resolve(ent.Comp.AvailableNetworks[args.Network], out var frequency))
{
return;
}
ent.Comp.SubnetFrequencyId = ent.Comp.AvailableNetworks[args.Network];
ent.Comp.SubnetFrequency = frequency.Frequency;
ent.Comp.Active = true;
UpdateSetupInterface(ent.AsNullable());
}
private void OpenSetupInterface(Entity<SurveillanceCameraRouterComponent?> ent, EntityUid player)
{
if (!_query.Resolve(ref ent))
return;
if (!_userInterface.TryOpenUi(ent.Owner, SurveillanceCameraSetupUiKey.Router, player))
return;
UpdateSetupInterface(ent.AsNullable());
}
private void UpdateSetupInterface(Entity<SurveillanceCameraRouterComponent?, DeviceNetworkComponent?> ent)
{
if (!_query.Resolve(ent.Owner, ref ent.Comp1) || !Resolve(ent.Owner, ref ent.Comp2))
return;
if (ent.Comp1.AvailableNetworks.Count == 0 || ent.Comp1.SubnetFrequencyId != null)
{
_userInterface.CloseUi(ent.Owner, SurveillanceCameraSetupUiKey.Router);
return;
}
var state = new SurveillanceCameraSetupBoundUiState(ent.Comp1.SubnetName,
ent.Comp2.ReceiveFrequency ?? 0,
ent.Comp1.AvailableNetworks,
true,
ent.Comp1.SubnetFrequencyId != null);
_userInterface.SetUiState(ent.Owner, SurveillanceCameraSetupUiKey.Router, state);
}
// Adds a monitor to the set of routes.
private void AddMonitorToRoute(Entity<SurveillanceCameraRouterComponent?> ent, string address)
{
if (!_query.Resolve(ref ent) || ent.Comp == null)
return;
ent.Comp.MonitorRoutes.Add(address);
}
private void RemoveMonitorFromRoute(Entity<SurveillanceCameraRouterComponent?> ent, string address)
{
if (!_query.Resolve(ref ent) || ent.Comp == null)
return;
ent.Comp.MonitorRoutes.Remove(address);
}
// Pings a subnet to get all camera information.
private void PingSubnet(Entity<SurveillanceCameraRouterComponent?> ent)
{
if (!_query.Resolve(ref ent) || ent.Comp == null)
return;
var payload = new SurveillanceCameraPingPayload
{
Subnet = ent.Comp.SubnetName,
};
_deviceNetworkSystem.SendPacket(ent.Owner, null, ref payload, ent.Comp.SubnetFrequency);
}
}