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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Trigger;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Server.Trigger.Systems;
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/// <summary>
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/// Trigger system for game rules.
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/// </summary>
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public sealed partial class GameRuleTriggerSystem : EntitySystem
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{
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[Dependency] private ServerGameTicker _ticker = default!;
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[Dependency] private IAdminLogManager _adminLogger = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AddGameRuleOnTriggerComponent, TriggerEvent>(AddRuleOnTrigger);
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}
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private void AddRuleOnTrigger(Entity<AddGameRuleOnTriggerComponent> ent, ref TriggerEvent args)
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{
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if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
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return;
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if (_ticker.AddGameRule(ent.Comp.GameRule) is not { } rule)
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return;
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_adminLogger.Add(LogType.EventStarted,
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$"{ToPrettyString(args.User):entity} added a game rule [{ent.Comp.GameRule}]" +
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$" via a trigger on {ToPrettyString(ent.Owner):entity}.");
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if (ent.Comp.StartRule && _ticker.RunLevel == GameRunLevel.InRound)
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{
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_ticker.StartGameRule(rule.AsNullable());
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_adminLogger.Add(LogType.EventStarted, $"{ToPrettyString(args.User):entity} started game rule [{ent.Comp.GameRule}].");
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}
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args.Handled = true;
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}
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}
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