CatStation/Content.Shared/Anomaly/Components/InnerBodyAnomalyVisualsComponent.cs

18 lines
610 B
C#

using Content.Shared.DisplacementMap;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Anomaly.Components;
/// <summary>
/// Complementary visuals component to <see cref="InnerBodyAnomalyComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class InnerBodyAnomalyVisualsComponent : Component
{
/// <summary>
/// If set, applies a displacement map to the anomaly sprites.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<DisplacementDataPrototype>? Displacement;
}