CatStation/Content.Shared/Atmos/Monitor/AtmosSensorData.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

63 lines
2.2 KiB
C#

using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor;
/// <summary>
/// Contains <see cref="AtmosMonitorData"/>.
/// </summary>
public partial record struct AtmosMonitorDataPayload : INetworkPayload
{
[DataField]
public AtmosMonitorData Data;
}
[Serializable, NetSerializable]
public sealed partial class AtmosMonitorData : BaseAtmosDeviceData
{
public override void RaisePayload(EntityUid uid, string address, SharedDeviceNetworkSystem deviceNetSys)
{
var payload = new AtmosMonitorDataPayload { Data = this };
deviceNetSys.SendPacket(uid, address, ref payload);
}
public AtmosMonitorData(float pressure, float temperature, float totalMoles, AtmosAlarmType alarmState, Dictionary<Gas, float> gases, AtmosAlarmThreshold pressureThreshold, AtmosAlarmThreshold temperatureThreshold, Dictionary<Gas, AtmosAlarmThreshold> gasThresholds)
{
Pressure = pressure;
Temperature = temperature;
TotalMoles = totalMoles;
AlarmState = alarmState;
Gases = gases;
PressureThreshold = pressureThreshold;
TemperatureThreshold = temperatureThreshold;
GasThresholds = gasThresholds;
}
/// Most fields are readonly, because it's data that's meant to be transmitted.
/// <summary>
/// Current pressure detected by this sensor.
/// </summary>
public float Pressure { get; }
/// <summary>
/// Current temperature detected by this sensor.
/// </summary>
public float Temperature { get; }
/// <summary>
/// Current amount of moles detected by this sensor.
/// </summary>
public float TotalMoles { get; }
/// <summary>
/// Current alarm state of this sensor. Does not reflect the highest alarm state on the network.
/// </summary>
public AtmosAlarmType AlarmState { get; }
/// <summary>
/// Current number of gases on this sensor.
/// </summary>
public Dictionary<Gas, float> Gases { get; }
public AtmosAlarmThreshold PressureThreshold { get; }
public AtmosAlarmThreshold TemperatureThreshold { get; }
public Dictionary<Gas, AtmosAlarmThreshold> GasThresholds { get; }
}