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* Various small botany bugfixes and reverts to prior behavior * oops rainbow cannabis needs it too * oops, need to keep remove around for stuff like phal and plant-b-gone * fix comment * Fixed to make it selectable * No need for plantPhalaxEntityEffect * Ok moving removing this to its own PR because actually the guidebook stuff is weird and I wanna get this out the door. * endless fixes to the botany * renaming methods * Refactored to remove PlantPhalanximineEntityEffectSystem because it's just a trait. * removed the actual file * renamed to noun/description for clarity --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
17 lines
561 B
C#
17 lines
561 B
C#
using Content.Shared.Botany.Events;
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using Content.Shared.Botany.Traits.Components;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Botany.Traits.Systems;
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/// <inheritdoc cref="PlantTraitScreamComponent"/>
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public sealed partial class PlantTraitScreamSystem : EntitySystem
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{
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[Dependency] private SharedAudioSystem _audio = default!;
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[SubscribeLocalEvent]
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private void OnPlantHarvested(Entity<PlantTraitScreamComponent> ent, ref PlantHarvestedEvent args)
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{
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_audio.PlayPredicted(ent.Comp.ScreamSound, ent, args.User);
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}
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}
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