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* Make GetEyeOffsetRelayedEvent a struct ContentEyeSystem probably shouldn't raise a relay event every single frame but this at least makes it faster, shouldn't be a BC for anything unless a fork modified it. * review |
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|---|---|---|
| .. | ||
| CameraRecoilComponent.cs | ||
| GetEyeOffsetEvent.cs | ||
| GetEyePvsScaleEvent.cs | ||
| SharedCameraRecoilSystem.cs | ||