CatStation/Content.Shared/Chemistry/EntitySystems/SolutionRegenerationSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

55 lines
1.9 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.FixedPoint;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Shared.Chemistry.EntitySystems;
public sealed partial class SolutionRegenerationSystem : EntitySystem
{
[Dependency] private SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionRegenerationComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<SolutionRegenerationComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextRegenTime = _timing.CurTime + ent.Comp.Duration;
Dirty(ent);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// TODO: SolutionRegenerationComponent on Solution Entities!
var query = EntityQueryEnumerator<SolutionRegenerationComponent, SolutionComponent>();
while (query.MoveNext(out var uid, out var regen, out var solution))
{
if (_timing.CurTime < regen.NextRegenTime)
continue;
// timer ignores if its full, it's just a fixed cycle
regen.NextRegenTime += regen.Duration;
// Needs to be networked and dirtied so that the client can reroll it during prediction
Dirty(uid, regen);
var amount = FixedPoint2.Min(solution.Solution.AvailableVolume, regen.Generated.Volume);
if (amount <= FixedPoint2.Zero)
continue;
// Don't bother cloning and splitting if adding the whole thing
var generated = amount == regen.Generated.Volume
? regen.Generated
: regen.Generated.Clone().SplitSolution(amount);
_solutionContainer.TryAddSolution((uid, solution), generated);
}
}
}