CatStation/Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

43 lines
1.6 KiB
C#

using Content.Shared.IdentityManagement;
using Content.Shared.Security;
using Content.Shared.Security.Components;
using Content.Shared.Station;
using Content.Shared.Station.Systems;
using Content.Shared.StationRecords;
using Content.Shared.StationRecords.Systems;
namespace Content.Shared.CriminalRecords.Systems;
public abstract partial class SharedCriminalRecordsConsoleSystem : EntitySystem
{
[Dependency] private SharedCriminalRecordsSystem _criminalRecords = default!;
[Dependency] private StationRecordsSystem _records = default!;
[Dependency] private StationSystem _station = default!;
/// <summary>
/// Checks if the new identity's name has a criminal record attached to it, and gives the entity the icon that
/// belongs to the status if it does.
/// </summary>
public void CheckNewIdentity(EntityUid uid)
{
var name = Identity.Name(uid, EntityManager);
var xform = Transform(uid);
// TODO use the entity's station? Not the station of the map that it happens to currently be on?
var station = _station.GetStationInMap(xform.MapID);
if (station != null && _records.GetRecordByName(station.Value, name) is { } id)
{
if (_records.TryGetRecord<CriminalRecord>(new StationRecordKey(id, station.Value),
out var record))
{
if (record.Status != SecurityStatus.None)
{
_criminalRecords.SetCriminalIcon(name, record.Status, uid);
return;
}
}
}
RemComp<CriminalRecordComponent>(uid);
}
}