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ActiveStaminaComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
ClothingSlowOnDamageModifierComponent.cs
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
DamageableComponent.cs
Fix Dwarf Displacement Cloning ( #45256 )
2026-08-19 18:36:43 +00:00
DamageContactsComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
DamagedByContactComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
DamageExaminableComponent.cs
Predict damage examine ( #40168 )
2025-10-10 23:23:26 +00:00
DamageModifierStatusEffectComponent.cs
Cleanup: Remove byte order markers from most files ( #45796 )
2026-09-17 23:23:54 +10:00
DamageOnAttackedComponent.cs
Create Generic DamageOnInteract/Attacked Comps/Systems ( #30244 )
2024-08-09 15:32:41 +10:00
DamageOnAttackedProtectionComponent.cs
Create Generic DamageOnInteract/Attacked Comps/Systems ( #30244 )
2024-08-09 15:32:41 +10:00
DamageOnHighSpeedImpactComponent.cs
Fix roller skates debug assert ( #23876 )
2024-01-10 16:38:24 -05:00
DamageOnHoldingComponent.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
DamageOnInteractComponent.cs
Death Nettle changes ( #25253 )
2025-03-29 10:35:16 +01:00
DamageOnInteractProtectionComponent.cs
Create Generic DamageOnInteract/Attacked Comps/Systems ( #30244 )
2024-08-09 15:32:41 +10:00
DamageOtherOnHitComponent.cs
Predict damage examine ( #40168 )
2025-10-10 23:23:26 +00:00
DamagePopupComponent.cs
Cleanup: Remove byte order markers from most files ( #45796 )
2026-09-17 23:23:54 +10:00
GodmodeComponent.cs
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
IgnoreSlowOnDamageComponent.cs
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
InjurableComponent.cs
Add "new player label" over the head of players joining the game for the first time ( #44709 )
2026-09-24 15:34:37 +00:00
PassiveDamageComponent.cs
Pause passive regen for 5 seconds after taking damage ( #45394 )
2026-08-17 12:40:38 +00:00
RequireProjectileTargetComponent.cs
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
SlowOnDamageComponent.cs
Cleanup: Remove byte order markers from most files ( #45796 )
2026-09-17 23:23:54 +10:00
StaminaComponent.cs
Make StaminaModifier into a status effect, apply to Hyperzine ( #41902 )
2025-12-18 19:41:08 +00:00
StaminaDamageOnCollideComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StaminaDamageOnEmbedComponent.cs
StaminaSystem to SharedStaminaSystem ( #37199 )
2025-05-06 12:39:05 -04:00
StaminaDamageOnHitComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StaminaDamageOnHitRequiresChargeComponent.cs
Refactor: Split `StunbatonComponent` into generic components ( #44870 )
2026-08-14 18:19:10 +00:00
StaminaDamageOnHitRequiresToggleComponent.cs
Refactor: Split `StunbatonComponent` into generic components ( #44870 )
2026-08-14 18:19:10 +00:00
StaminaModifierStatusEffectComponent.cs
Make StaminaModifier into a status effect, apply to Hyperzine ( #41902 )
2025-12-18 19:41:08 +00:00
StaminaResistanceComponent.cs
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00