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* network handscomp * fix * small clean * only clone displacements * TODO --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
27 lines
800 B
C#
27 lines
800 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.DisplacementMap;
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[DataDefinition, Serializable, NetSerializable]
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public sealed partial class DisplacementData
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{
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/// <summary>
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/// allows you to attach different maps for layers of different sizes.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<int, PrototypeLayerData> SizeMaps = new();
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[DataField]
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public string? ShaderOverride = "DisplacedDraw";
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[DataField]
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public string ShaderOverrideUnshaded = "DisplacedDrawUnshaded";
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// Shallow copy for networking purposes.
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public DisplacementData(DisplacementData other)
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{
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SizeMaps = new(other.SizeMaps);
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ShaderOverride = other.ShaderOverride;
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ShaderOverrideUnshaded = other.ShaderOverrideUnshaded;
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}
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}
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