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https://github.com/space-syndicate/space-station-14.git
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* Initial commit * Added pods * Transit tubes should no longer connect with disposal pipes * Updated the transit tube sprites * Revisited how the transit tubes work * Fixing merge conflict * Updated sprites * Simplified disposal component collections and updated yaml * Moved the majority of the disposals code to Shared * Move disposed ents via physics * Disposal unit now use generic visualizers * Followers of disposed entities have predicted movement * Made BeingDisposedSystem shared * Added documentation for some components * Code clean up * Removed unneeded container entries, tubes use directions instead of angles * Many EntityUid/Comp -> Entity<Comp> changes * Updated DisposableSystem * Review of DisposalTubeSystem * Review of DisposalUnitSystem * Review of DisposalSignalRouterSystem * Unit updates * Fixing merge conflict * Merge conflict resolved * Re-organization of systems and components * Allow trapped entities to escape endless loops * Fix for item ejection * UI updates * Minor tweak * Fixes for transit tubes * Removed placeholder sprite * Removed transit tubes (for now) * Moved exit stun time to DisposalHolderComponent * Added a limit on the amount of damage that can sustained from disposals travel * Fix for PVS-related sound issues * Added a limit on the number of entities that can be inserted into units * Clean up * Undid file scoping * Fixed test fail * Fixed test fail * Increased min default capacity of disposal units * Fixed audio spam occurring when dumping multiple items into a disposal unit * Tile prying now occurs whenever exiting an open pipe * Prevent attacking and interactions while traveling through disposals * Added generic verbs for entering/exiting disposal units * Fixed UI prediction bug * Bug fixes * Small improvements * Moved the disposal holder prototype from the disposal entry to the unit * Minor clean up * Added support for a disposal holder despawn effect * Added prediction guard * Test fail fix * Re-added new escape behavior * Removed outdated PVS code * Clean up * More escape behavior changes * More clean up * Updated exit selection logic * Bug fix * More clean up * Split up disposal unit code * Cleaned up disposal units some more * Adjusted exit throw distance * Capitalized disposal and mailing unit window titles * Bug fixes * Taggers and routers show existing tags when the UI opens * Fixed test fail * test fail fix * Minor performance improvement * Minor improvement in pathing * merge conflicts * Fix heisentest * Fixed mispredict * Updated system referencing conventions * Updated to account for changes made to the code * Attempting to fix submodule issue * Addressing test fails * Additional fixes for tests * Addressing reviewer comments * Cleaned up exit randomization * T-ray can see disposal pipes when in 'pipe' mode * Fix for flush animation flickering * mild thing * fix both --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using Content.Shared.Disposal.Router;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Disposal.Components;
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/// <summary>
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/// Attached to disposal tubes that can direct entities down different
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/// paths depending on what tags they both possess.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(DisposalRouterSystem))]
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public sealed partial class DisposalRouterComponent : Component
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{
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/// <summary>
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/// List of tags that will be compared against the tags possessed
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/// by any disposal holders that pass by. If the tag lists overlap,
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/// the disposal holder will be routed via the first exit, if possible.
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<string> Tags = new();
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/// <summary>
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/// Sound played when <see cref="Tags"/> is updated by a player.
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/// </summary>
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[DataField]
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public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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}
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/// <summary>
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/// Sends tag data from disposal router UIs to the server.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class DisposalRouterUiActionMessage : BoundUserInterfaceMessage
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{
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public readonly string Tags = string.Empty;
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public DisposalRouterUiActionMessage(string tags, int tagLength)
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{
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Tags = tags.Substring(0, Math.Min(tags.Length, tagLength));
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}
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}
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/// <summary>
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/// Sends tag data to disposal router UIs.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class DisposalRouterUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string Tags;
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public DisposalRouterUserInterfaceState(string tags)
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{
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Tags = tags;
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}
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}
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/// <summary>
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/// Key for opening the disposal router UI.
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/// </summary>
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[Serializable, NetSerializable]
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public enum DisposalRouterUiKey
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{
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Key
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}
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