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* Defib Functionality let defib work with living creatures popup on defib attempt * remove unused using * remove now-unneeded CanDefibCrit datafield * Remove now-unused targetCanBeAlive function * maybe build it first * refactor: whitespaces! * refactor: extracted TryDoChainElectrocution * refactor: now defibbing entities with buckled other entities will defib and electrocute them too. Small defib system refactor. * remove not-implemented function * provide inanimate object message, make popup a caution * move the sound reading comprehension --------- Co-authored-by: Fildrance <fildrance@gmail.com> |
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| .. | ||
| Components | ||
| ElectrocutedComponent.cs | ||
| ElectrocutionEvents.cs | ||
| InsulatedComponent.cs | ||
| InsulatedSystem.cs | ||
| SharedElectrocution.cs | ||
| SharedElectrocutionSystem.cs | ||