CatStation/Content.Shared/EntityEffects/Effects/Body/SatiateEntityEffectSystem.cs

49 lines
1.7 KiB
C#

using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Body;
// TODO: Arguably oxygen saturation should also be added here...
/// <summary>
/// Attempts to find a <see cref="SatiationComponent"/> on the target, and update its value of the specified
/// <see cref="SatiationTypePrototype"/>.
/// </summary>
public sealed partial class SatiateEntityEffectsSystem : EntityEffectSystem<SatiationComponent, Satiate>
{
[Dependency] private SatiationSystem _satiation = default!;
protected override void Effect(Entity<SatiationComponent> entity, ref EntityEffectEvent<Satiate> args)
{
_satiation.ModifyValue(entity, args.Effect.SatiationType, args.Effect.Factor * args.Scale);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class Satiate : EntityEffectBase<Satiate>
{
public const float AverageSatiation = 3f; // Magic number. Not sure how it was calculated since I didn't make it.
/// <summary>
/// How much the specified <see cref="SatiationType"/> is modified by this effect.
/// </summary>
[DataField]
public float Factor = 1.5f;
/// <summary>
/// The type of satiation to modify.
/// </summary>
[DataField(required: true)]
public ProtoId<SatiationTypePrototype> SatiationType;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
return Loc.GetString(
"entity-effect-guidebook-satiate",
("chance", Probability),
("relative", Factor / AverageSatiation),
("type", prototype.Index(SatiationType).Name)
);
}
}