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* pcmasterrace * RMC screech port + i guess it works more * i made a magic commit that mostly duplicates the flash system but different TM * it just works nya * final touchups * Revert "pcmasterrace" This reverts commit b75e9265610924c3a1a30761e5e050cb6ee63bc8. * there, support for more :godo: * Update Content.Shared/Screech/SharedScreechSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * all feedback except the big one * i lied * mfw code * fix * le shader temp * vfx * Revert "le shader temp" This reverts commit 0180a8c1a6ffe82f0ae8d151c07d0794c3eb4984. * Update Content.Client/Effects/ScreechShockWaveSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/Screech/ScreechShockWaveComponent.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Effects/ScreechShockWaveSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * rwrw * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * :godo: * Update Content.Client/Overlays/ScreechShockWaveOverlay.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Effects/ScreechShockWaveSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Effects * sexy * lang * scub * nya * e * fixed shader * entity effects * FNAF IS THIS WHERE U WANNA BE??????? * Update Resources/Locale/en-US/screech/screech.ftl Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Content.Shared/Screech/NoiseProtection.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * weeeee * scar whyyyyy * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Content.Shared/Screech/ScreechSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * e * they've got allen wrenches gerbil feeders toilet seat electric heaters * cleanup * datafield ig * Revert "datafield ig" This reverts commit dd0d9421452f156b0b1ebc527ac9b142d657ae50. * comments --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: nomdéraisonnablementlong <you@example.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu>
23 lines
857 B
C#
23 lines
857 B
C#
using Content.Shared.CombatMode;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Disarms the entity.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
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public sealed partial class DisarmEntityEffectSystem : EntityEffectSystem<MetaDataComponent, Disarm>
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{
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protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<Disarm> args)
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{
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var dis = new DisarmedEvent(entity.Owner, entity.Owner, 0f);
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RaiseLocalEvent(entity.Owner, ref dis);
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}
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}
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/// <inheritdoc cref="EntityEffect"/>
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public sealed partial class Disarm : EntityEffectBase<Disarm>
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{
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public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("entity-effect-guidebook-disarm", ("chance", Probability));
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}
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