CatStation/Content.Shared/EntityTable/Conditions/HasBudgetCondition.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

52 lines
1.6 KiB
C#

using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.GameTicking.Rules;
using Content.Shared.GameTicking.Rules.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Condition that only succeeds if a table supplies a sufficient "cost" to a given
/// </summary>
public sealed partial class HasBudgetCondition : EntityTableCondition
{
public const string BudgetContextKey = "Budget";
/// <summary>
/// Used for determining the cost for the budget.
/// If null, attempts to fetch the cost from the attached selector.
/// </summary>
[DataField]
public int? CostOverride;
protected override bool EvaluateImplementation(EntityTableSelector root,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
if (!ctx.TryGetData<float>(BudgetContextKey, out var budget))
return false;
int cost;
if (CostOverride != null)
{
cost = CostOverride.Value;
}
else
{
if (root is not EntSelector entSelector)
return false;
if (!proto.Index(entSelector.Id).TryComp(out DynamicRuleCostComponent? costComponent, entMan.ComponentFactory))
{
var log = Logger.GetSawmill("HasBudgetCondition");
log.Error($"Rule {entSelector.Id} does not have a DynamicRuleCostComponent.");
return false;
}
cost = costComponent.Cost;
}
return budget >= cost;
}
}