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* documentation pass on content.server -> E! * APi pass on content.server for the E folder. * documentation pass on content.shared for e. * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> * fixing documentation according to review part 1. * typo * Very minor fixes * And a short explanation about EUI --------- Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
23 lines
717 B
C#
23 lines
717 B
C#
namespace Content.Shared.Examine
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{
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/// <summary>
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/// Component required for a player to be able to examine things.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ExaminerComponent : Component
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{
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/// <summary>
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/// If true, skip all checks if an examiner can examine something.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("skipChecks")]
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public bool SkipChecks = false;
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/// <summary>
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/// Must examiner have line of sight?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("checkInRangeUnOccluded")]
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public bool CheckInRangeUnOccluded = true;
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}
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}
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