CatStation/Content.Shared/Foldable/DeployFoldableSystem.cs
Whatstone a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685)
* PopupClient to PopupEntity/Coordinates

* PopupPredictedX to PopupEntity/Cursor/Coordinates

* The rest of the damn owl

* nullability fixes

* Buckle cleanup

* cleanup, address PR comments

* ExecutionSystem: one popup method

* correct my filthy lies

* Apply most of ajcm's suggestions

* return user to SharedItemRecallSystem.cs

* Fix lingering Ensnarable broadcast popups

* targeted drain popups

* fix lingering untargeted Guardian popups

I read the comment on GuardianHostRecall.  Oops.

* target stethoscope popups

* fix the PDA vibration popup

* Fix target for encryption key removal popup

* anomaly scanner: args.User, not uid

* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00

88 lines
2.9 KiB
C#

using Content.Shared.Construction.EntitySystems;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Shared.Physics.Components;
namespace Content.Shared.Foldable;
public sealed partial class DeployFoldableSystem : EntitySystem
{
[Dependency] private SharedHandsSystem _hands = default!;
[Dependency] private FoldableSystem _foldable = default!;
[Dependency] private AnchorableSystem _anchorable = default!;
[Dependency] private SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployFoldableComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<DeployFoldableComponent, CanDragEvent>(OnCanDrag);
SubscribeLocalEvent<DeployFoldableComponent, DragDropDraggedEvent>(OnDragDropDragged);
SubscribeLocalEvent<DeployFoldableComponent, CanDropDraggedEvent>(OnCanDropDragged);
}
private void OnCanDropDragged(Entity<DeployFoldableComponent> ent, ref CanDropDraggedEvent args)
{
if (args.User != args.Target)
return;
args.Handled = true;
args.CanDrop = true;
}
private void OnDragDropDragged(Entity<DeployFoldableComponent> ent, ref DragDropDraggedEvent args)
{
if (!TryComp<FoldableComponent>(ent, out var foldable)
|| !_foldable.TrySetFolded(ent, foldable, true, args.User))
return;
_hands.PickupOrDrop(args.User, ent.Owner);
args.Handled = true;
}
private void OnCanDrag(Entity<DeployFoldableComponent> ent, ref CanDragEvent args)
{
if (!TryComp<FoldableComponent>(ent, out var foldable)
|| foldable.IsFolded)
return;
args.Handled = true;
}
private void OnAfterInteract(Entity<DeployFoldableComponent> ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
// Don't do anything unless you clicked on the floor.
if (args.Target.HasValue)
return;
if (!TryComp<FoldableComponent>(ent, out var foldable))
return;
if (!TryComp(ent.Owner, out PhysicsComponent? anchorBody)
|| !_anchorable.TileFree(args.ClickLocation, anchorBody))
{
_popup.PopupEntity(Loc.GetString("foldable-deploy-fail", ("object", ent)), ent, args.User);
return;
}
if (!TryComp(args.User, out HandsComponent? hands)
|| !_hands.TryDrop((args.User, hands), args.Used, targetDropLocation: args.ClickLocation))
return;
if (!_foldable.TrySetFolded(ent, foldable, false, args.User))
{
_hands.TryPickup(args.User, args.Used, handsComp: hands);
return;
}
args.Handled = true;
}
}