CatStation/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Relay.cs
ScarKy0 9e065f7453
Fake Armblade Sting (#45724)
* init

* further work

TODO:
- Sprite
- Fix sound playing if item(s) were removed

* work work work

TODO:
- Sprite

* clean

* sprite

* yeah

* guh

* multi item support

* Update ForcedItemStatusEffectComponent.cs

* review + balance i dk
2026-09-03 19:58:20 +00:00

53 lines
2 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Camera;
using Content.Shared.Cuffs;
using Content.Shared.Hands.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Wieldable;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem
{
private void InitializeRelay()
{
SubscribeLocalEvent<HandsComponent, GetEyePvsScaleRelayedEvent>(RelayEvent);
SubscribeLocalEvent<HandsComponent, RefreshMovementSpeedModifiersEvent>(RelayEvent);
// By-ref events.
SubscribeLocalEvent<HandsComponent, GetEyeOffsetRelayedEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, ExtinguishEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, ProjectileReflectAttemptEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, HitScanReflectAttemptEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, WieldAttemptEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, UnwieldAttemptEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, TargetHandcuffedEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, BeforeTargetHandcuffedEvent>(RefRelayEvent);
SubscribeLocalEvent<HandsComponent, RefreshWeightlessModifiersEvent>(RefRelayEvent);
}
private void RelayEvent<T>(Entity<HandsComponent> entity, ref T args) where T : EntityEventArgs
{
CoreRelayEvent(entity, ref args);
}
private void RefRelayEvent<T>(Entity<HandsComponent> entity, ref T args)
{
var ev = CoreRelayEvent(entity, ref args);
args = ev.Args;
}
private HeldRelayedEvent<T> CoreRelayEvent<T>(Entity<HandsComponent> entity, ref T args)
{
var ev = new HeldRelayedEvent<T>(args);
foreach (var held in EnumerateHeld(entity.AsNullable()))
{
RaiseLocalEvent(held, ref ev);
}
return ev;
}
}