CatStation/Content.Shared/Spawners/Components/ContainerSpawnPointComponent.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

32 lines
1.1 KiB
C#

using Content.Shared.Roles;
using Content.Shared.Spawners.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.Spawners.Components;
/// <summary>
/// A spawn point that spawns a player into a target container rather than simply spawning them at a position.
/// Occurs before regular spawn points but after arrivals.
/// </summary>
[RegisterComponent]
[Access(typeof(ContainerSpawnPointSystem))]
public sealed partial class ContainerSpawnPointComponent : Component, ISpawnPoint
{
/// <summary>
/// The ID of the container that this entity will spawn players into
/// </summary>
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public string ContainerId = string.Empty;
/// <summary>
/// An optional job specifier
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<JobPrototype>? Job;
/// <summary>
/// The type of spawn point
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
}