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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
34 lines
784 B
C#
34 lines
784 B
C#
using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Spawners.Components;
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[RegisterComponent]
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public sealed partial class SpawnPointComponent : Component, ISpawnPoint
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{
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/// <summary>
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/// The job this spawn point is valid for.
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/// Null will allow all jobs to spawn here.
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/// </summary>
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[DataField("job_id")]
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public ProtoId<JobPrototype>? Job;
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/// <summary>
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/// The type of spawn point.
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/// </summary>
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[DataField("spawn_type"), ViewVariables(VVAccess.ReadWrite)]
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public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
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public override string ToString()
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{
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return $"{Job} {SpawnType}";
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}
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}
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public enum SpawnPointType
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{
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Unset = 0,
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LateJoin,
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Job,
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Observer,
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}
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