CatStation/Content.Shared/Station/FlingTowardStationSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

44 lines
1.7 KiB
C#

using Content.Shared.Station.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Random;
using Robust.Shared.Physics.Components;
using Content.Shared.Random.Helpers;
using Content.Shared.Station.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Station;
public sealed partial class FlingTowardStationSystem : EntitySystem
{
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private StationSystem _station = default!;
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private IGameTiming _timing = default!;
[SubscribeLocalEvent]
private void OnMapInit(Entity<FlingTowardStationComponent> ent, ref MapInitEvent args)
{
if (_station.GetStations().Count == 0)
return;
// fetch the station's grid
var random = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent.Owner));
var station = random.Pick(_station.GetStations());
var grid = _station.GetLargestGrid(station.AsNullable());
if (grid == null)
return;
var stationPosition = _transform.GetMapCoordinates(grid.Value);
var entPosition = _transform.GetMapCoordinates(ent.Owner);
if (!TryComp<PhysicsComponent>(grid.Value, out var gridPhys))
return;
// calculate the offset from the center of mass of the station to the body
var offset = entPosition.Position - _transform.GetWorldRotation(grid.Value).RotateVec(gridPhys.LocalCenter) - stationPosition.Position;
if (!TryComp<PhysicsComponent>(ent.Owner, out var physics))
return;
_physics.ApplyLinearImpulse(ent.Owner, -offset.Normalized() * ent.Comp.Speed * physics.Mass, body: physics);
}
}