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* giant protoid cleanup * yml changes * ! --------- Co-authored-by: deltanedas <@deltanedas:goida.zip>
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Teleportation.Components;
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/// <summary>
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/// Creates portals. If two are created, both are linked together--otherwise the first teleports randomly.
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/// Using it with both portals active deactivates both.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class HandTeleporterComponent : Component
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{
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[DataField, AutoNetworkedField]
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public EntityUid? FirstPortal;
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[DataField, AutoNetworkedField]
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public EntityUid? SecondPortal;
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/// <summary>
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/// Should the portals be able to be placed across grids?
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/// </summary>
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[DataField]
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public bool AllowPortalsOnDifferentGrids;
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/// <summary>
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/// Should the portals work across maps?
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/// </summary>
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[DataField]
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public bool AllowPortalsOnDifferentMaps;
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[DataField]
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public EntProtoId FirstPortalPrototype = "PortalRed";
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[DataField]
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public EntProtoId SecondPortalPrototype = "PortalBlue";
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[DataField]
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public SoundSpecifier NewPortalSound =
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new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
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{
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Params = AudioParams.Default.AddVolume(-2f)
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};
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[DataField]
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public SoundSpecifier ClearPortalsSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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/// <summary>
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/// Delay for creating the portals in seconds.
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/// </summary>
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[DataField]
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public float PortalCreationDelay = 1.0f;
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}
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[Serializable, NetSerializable]
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public sealed partial class TeleporterDoAfterEvent : SimpleDoAfterEvent;
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