CatStation/Content.Shared/Trigger/Components/Effects/UseDelayOnTriggerComponent.cs
Sir Warock ec63a41842
Cleanup of UseDelay (#45350)
* Moving into Systems & Components Folders

* splitting into API file

* Make Method accept null values

* small fix
2026-09-05 17:10:50 +00:00

26 lines
772 B
C#

using Content.Shared.Timing.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will activate an UseDelay on the target when triggered.
/// </summary>
/// <remarks>
/// TODO: Support specific UseDelay IDs for each trigger key.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UseDelayOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The UseDelay Id to delay.
/// </summary>
[DataField, AutoNetworkedField]
public string UseDelayId = UseDelaySystem.DefaultId;
/// <summary>
/// If true ongoing delays won't be reset.
/// </summary>
[DataField, AutoNetworkedField]
public bool CheckDelayed;
}