CatStation/Content.Shared/Trigger/Systems/AlertLevelChangeOnTriggerSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

37 lines
1.1 KiB
C#

using Content.Shared.AlertLevel;
using Content.Shared.Station.Systems;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed partial class AlertLevelChangeOnTriggerSystem : EntitySystem
{
[Dependency] private AlertLevelSystem _alertLevel = default!;
[Dependency] private StationSystem _station = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertLevelChangeOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<AlertLevelChangeOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var stationUid = _station.GetOwningStation(ent.Owner);
if (stationUid == null)
return;
_alertLevel.SetLevel(
stationUid.Value,
ent.Comp.Level,
playSound: ent.Comp.PlaySound,
announce: ent.Comp.Announce,
force: ent.Comp.Force);
args.Handled = true;
}
}