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* SharedForensicsSystem: cleanup * you too * IS * test scamboni * Shared: the burden * branch is cursed * allem private * suggestion, file rename
61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
using Content.Shared.Body;
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using Content.Shared.DetailExaminable;
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using Content.Shared.Forensics.Systems;
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using Content.Shared.Humanoid;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Preferences;
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using Content.Shared.Popups;
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using Content.Shared.Trigger.Components.Effects;
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using Robust.Shared.Network;
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namespace Content.Shared.Trigger.Systems;
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public sealed partial class DnaScrambleOnTriggerSystem : XOnTriggerSystem<DnaScrambleOnTriggerComponent>
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{
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[Dependency] private MetaDataSystem _metaData = default!;
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[Dependency] private HumanoidProfileSystem _humanoidProfile = default!;
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[Dependency] private SharedVisualBodySystem _visualBody = default!;
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[Dependency] private IdentitySystem _identity = default!;
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[Dependency] private ForensicsSystem _forensics = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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[Dependency] private INetManager _net = default!;
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protected override void OnTrigger(Entity<DnaScrambleOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (!TryComp<HumanoidProfileComponent>(target, out var humanoid))
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return;
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args.Handled = true;
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// Randomness will mispredict
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// and LoadProfile causes a debug assert on the client at the moment.
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if (_net.IsClient)
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return;
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var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
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_visualBody.ApplyProfileTo(target, newProfile);
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_humanoidProfile.ApplyProfileTo(target, newProfile);
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_metaData.SetEntityName(target, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
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// If the entity has the respective components, then scramble the dna and fingerprint strings.
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_forensics.RandomizeDNA(target);
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_forensics.RandomizeFingerprint(target);
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RemComp<DetailExaminableComponent>(target); // remove MRP+ custom description if one exists
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_identity.QueueIdentityUpdate(target); // manually queue identity update since we don't raise the event
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_popup.PopupEntity(Loc.GetString("scramble-on-trigger-popup"), target, target);
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var ev = new DnaScrambledEvent(target);
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RaiseLocalEvent(target, ref ev, true);
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}
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}
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/// <summary>
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/// Raised after an entity has been DNA Scrambled.
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/// Useful for forks that need to run their own updates here.
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/// </summary>
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/// <param name="flag">The entity that had its DNA scrambled.</param>
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[ByRefEvent]
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public record struct DnaScrambledEvent(EntityUid Target);
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